My ballpark guestimate of 2 months workload done in 6 weeks would be for a solid but not really extraordinary TVC level of quality alien character thingy, including something like 10-20 seconds of rushed animation, reduced in terms of thinking things through and giving the rigged mesh a character by creating both striking facial animation and strong keyposes. Using shortcuts for every production step.
That is mostly based on the reduced heads-up and turnaround time for TVC/commercial projects I have witnessed first hand on projects. Personally, I would consider anything allowed less than 3 weeks doomed to look like shit and not worth the money billed, even if grossly underbid, because the advertisement would actually have a negative effect on both the artist´s personal satisfaction and the client´s product. That said, I can image there are people able to bring a beautiful character from concept to 15-30 seconds of top-notch animation, rendered and composited in 4 weeks but that would probably mean self-paced, non-interefered types of personal pet projects - which has nothing to do with working with client and producer types... Cheers, tim On 10.06.2013 01:54, Sebastien Sterling wrote:
Depending on the complexity I would side with Tim, in the region of 2 months assuming it has already been conceptualized, this would not include animation. On 10 June 2013 01:02, royston michaels <[email protected] <mailto:[email protected]>> wrote: Thanks Tim, 6 weeks would give enough time for approvals, etc. On 10/06/2013, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote: > I would have guessed 2 months work in 6 weeks time... > > Cheers, > > tim > > On 10.06.2013 00:50, royston michaels wrote: >> Thanks guys, >> Rigging is basic, nothing intense, most of the animation would be facial >> expressions, some lip sync. Model and texture, very close to Paul the >> alien. I don't want to quote and >> shoot myself in the foot for not allocating enough time, so maybe 1 week >> for model,texture, 1 week for rigging and animation. Animation would vary >> depending on amount of lip sync >> and shots. 3 weeks at a descent pace then. >> >> Thanks again, >> >> >> On Sunday, 9 June 2013, Daniel Kim <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> > I've got some detailed info about that project earlier from the >> production. You guys might have been thinking A++ quality feature film, >> but it is not. The Quality should be >> nice, but it sounds like they were working on pilot film. That's why I >> said 1 week with full working time. I am not sure Royston is in the same >> production or not though. And >> working time should be fit to their project schedule right? What they told >> me that moment was 2 weeks. And I saw what they want, then I said 1 weeks >> because quality wise and >> payment wise. >> > >> > Daniel >> > >> > -----Original Message----- >> > From: [email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>> >> [mailto:[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>] On Behalf Of Mike >> Donovan >> > Sent: Monday, June 10, 2013 9:40 AM >> > To: <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> >> > Cc: [email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>> >> > Subject: Re: alien character >> > >> > I bet it took weeks just to create his pre-pro designs. :P >> > >> > Sent from my iPad >> > >> > On Jun 9, 2013, at 5:29 PM, "Sebastien Sterling" >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>><mailto:[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>>> wrote: >> > >> > I doubt it took one week to make Paul, Dan :P >> > >> > >> > On 9 June 2013 22:54, Daniel Kim <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>><mailto:[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>>> wrote: >> > Hi Royston >> > >> > I've got same personal question from a production in NL. It is >> depending on final quality, but it would not take more than 1 week I >> guess. >> > >> > Cheers >> > Daniel >> > >> > From: [email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>><mailto:[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> >> [mailto:[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>><mailto:[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>>] On Behalf Of royston >> michaels >> > Sent: Monday, June 10, 2013 6:41 AM >> > To: Softimage Mail List >> > Subject: OT: alien character >> > >> > Hi List, >> > I'm curious to know how much time someone would spend to model, texture >> and rig an alien character(including rig for facial animation), reference >> is Paul the alien. I need an >> average estimate. >> > >> > I apologise for the non technical mail. >> > TIA, >> > Royston >> > >> > >> > >> ________________________________________________________________________ >> > This e-mail has been scanned for all viruses by Star. The service is >> powered by MessageLabs. For more information on a proactive anti-virus >> service working around the clock, >> around the globe, visit: >> > http://www.star.net.uk >> > >> ________________________________________________________________________ >> > >> > >> ________________________________________________________________________ >> > This e-mail has been scanned for all viruses by Star. The service is >> powered by MessageLabs. For more information on a proactive anti-virus >> service working around the clock, >> around the globe, visit: >> > http://www.star.net.uk >> > >> ________________________________________________________________________ >> > >> > >> > >

