My ballpark guestimate of 2 months workload done in 6 weeks would
be for a solid but not really extraordinary TVC level of quality
alien character thingy, including something like 10-20 seconds of
rushed animation, reduced in terms of thinking things through and
giving the rigged mesh a character by creating both striking facial
animation and strong keyposes. Using shortcuts for every production step.

That is mostly based on the reduced heads-up and turnaround time
for TVC/commercial projects I have witnessed first hand on projects.

Personally, I would consider anything allowed less than 3 weeks doomed
to look like shit and not worth the money billed, even if grossly underbid,
because the advertisement would actually have a negative effect on both
the artist´s personal satisfaction and the client´s product.

That said, I can image there are people able to bring a beautiful character
from concept to 15-30 seconds of top-notch animation, rendered and composited
in 4 weeks but that would probably mean self-paced, non-interefered types of
personal pet projects - which has nothing to do with working with client and
producer types...

Cheers,

tim




On 10.06.2013 01:54, Sebastien Sterling wrote:
Depending on the complexity I would side with Tim, in the region of 2 months 
assuming it has already been conceptualized, this would not include animation.


On 10 June 2013 01:02, royston michaels <[email protected] 
<mailto:[email protected]>> wrote:

    Thanks Tim,
    6 weeks would give enough time for approvals, etc.

    On 10/06/2013, Tim Leydecker <[email protected] <mailto:[email protected]>> 
wrote:
     > I would have guessed 2 months work in 6 weeks time...
     >
     > Cheers,
     >
     > tim
     >
     > On 10.06.2013 00:50, royston michaels wrote:
     >> Thanks guys,
     >> Rigging is basic, nothing intense, most of the animation would be facial
     >> expressions, some lip sync. Model and texture, very close to Paul the
     >> alien. I don't want to quote and
     >> shoot myself in the foot for not allocating enough time, so maybe 1 week
     >> for model,texture, 1 week for rigging and animation. Animation would 
vary
     >> depending on amount of lip sync
     >> and shots. 3 weeks at a descent pace then.
     >>
     >> Thanks again,
     >>
     >>
     >> On Sunday, 9 June 2013, Daniel Kim <[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>> wrote:
     >>  > I've got some detailed info about that project earlier from the
     >> production. You guys might have been thinking A++ quality feature film,
     >> but it is not. The Quality should be
     >> nice, but it sounds like they were working on pilot film. That's why I
     >> said 1 week with full working time. I am not sure Royston is in the same
     >> production or not though. And
     >> working time should be fit to their project schedule right? What they 
told
     >> me that moment was 2 weeks. And I saw what they want, then I said 1 
weeks
     >> because quality wise and
     >> payment wise.
     >>  >
     >>  > Daniel
     >>  >
     >>  > -----Original Message-----
     >>  > From: [email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>
     >> [mailto:[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>] On Behalf Of Mike
     >> Donovan
     >>  > Sent: Monday, June 10, 2013 9:40 AM
     >>  > To: <[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>>
     >>  > Cc: [email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>
     >>  > Subject: Re: alien character
     >>  >
     >>  > I bet it took weeks just to create his pre-pro designs. :P
     >>  >
     >>  > Sent from my iPad
     >>  >
     >>  > On Jun 9, 2013, at 5:29 PM, "Sebastien Sterling"
     >> <[email protected] <mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>><mailto:[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>>> wrote:
     >>  >
     >>  > I doubt it took one week to make Paul, Dan :P
     >>  >
     >>  >
     >>  > On 9 June 2013 22:54, Daniel Kim <[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>><mailto:[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>>> wrote:
     >>  > Hi Royston
     >>  >
     >>  > I've got same personal question from a production in NL. It is
     >> depending on final quality, but it would not take more than 1 week I
     >> guess.
     >>  >
     >>  > Cheers
     >>  > Daniel
     >>  >
     >>  > From: [email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>><mailto:[email protected]
    <mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>>
     >> [mailto:[email protected] 
<mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>><mailto:[email protected]
    <mailto:[email protected]>
     >> <mailto:[email protected] 
<mailto:[email protected]>>>] On Behalf Of royston
     >> michaels
     >>  > Sent: Monday, June 10, 2013 6:41 AM
     >>  > To: Softimage Mail List
     >>  > Subject: OT: alien character
     >>  >
     >>  > Hi List,
     >>  > I'm curious to know how much time someone would spend to model, 
texture
     >> and rig an alien character(including rig for facial animation), 
reference
     >> is Paul the alien. I need an
     >> average estimate.
     >>  >
     >>  > I apologise for the non technical mail.
     >>  > TIA,
     >>  > Royston
     >>  >
     >>  >
     >>  >
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