There are a few factors:
How experienced/practiced you are
What's the intended application, how close up its to be seen, how subtle
the animation
If there is a pre-existing design.
What you're clients are like.
Taking all that into account, at a generalist commercial post production
company like ours where we do characters every now and again (one or two
a year). We have talent but not regular practice. Where its to be seen
up close. Its on screen for 20 seconds. The clients are averagely
demanding. There are thumbnail designs. I'd say:
6 weeks split broadly evenly between modelling, rigging, texturing/shading.
Now if I was a specialist doing this everyday it might take half that.
If it was a gollum it might take a lot longer.
Don't quote me on that!
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office
25 Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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On 09/06/2013 19:40, royston michaels wrote:
Hi List,
I'm curious to know how much time someone would spend to model,
texture and rig an alien character(including rig for facial
animation), reference is Paul the alien. I need an average estimate.
I apologise for the non technical mail.
TIA,
Royston