Above credits for dev. The actual rigs, as in setting them up, we all had
to slog at one point or another. Mercifully enough only a few in my case,
by the time I was done on the build API side of things (because the amount
of rigs in this movie is staggering) they had dealt with most of it already.


On Wed, Jun 19, 2013 at 10:16 PM, Raffaele Fragapane <
[email protected]> wrote:

> The most effort intensive way you could possibly imagine :p
>
> A custom renderman shader, with a custom OGL shader aligned, with a custom
> OGL manipulator for custom data driven by... customized curves. Per rig.
> Dozens of the F'in things. With wardrobes. And variations. For dozens of
> characters.
> All with vector like operations like masking, bool in, bool out, exclude
> and so on set up for each rig.
> Yeah they're a lot of "fun" to set up.
>
> Ahmidou on this list was responsible for the the entire rigging/tools
> stretch of it (Softimage), OGL shader (always inside Soft) was Christian
> Breitling (but it might have passed other hands) in the animation
> department. The actual offline rendering I can't credit (don't remember who
> did it).
>
> The animators are basically free to use basic controls, or go in and
> sketch point by point any expression they can come up with on the sorted
> rendering planes, vector art style.
>
>
> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares <[email protected]>wrote:
>
>>  Wow!!
>>
>> I wonder how you pros did the "face rig"... you know, 2D vetor animation
>> projected onto 3D -  a "classic" case for cartoony/abstract characters.
>> Could you elaborate a bit, please?
>> Did you use some other software, or did you stay inside Softimage?
>> Because it would be possible for example to animate some curves with
>> blend shapes and the mixer, render some 2D view of those and map this
>> animation onto the faces.
>>
>> Best regards and congratulations!
>> Eugen
>>
>>
>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
>>
>> Great sharp look and appears to be loads of fun!
>>
>> Well done AL!
>>
>>
>>
>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin 
>> <[email protected]>wrote:
>>
>>> Woow Woow !
>>> Thumb up to the Animals !
>>>
>>>
>>> On 18 June 2013 20:58, Ivan Tay <[email protected]> wrote:
>>>
>>>>  Fantastic ! looking forward to watching it.
>>>>
>>>>
>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele Fragapane <
>>>> [email protected]> wrote:
>>>>
>>>>>  Well, trailer's out:
>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>>>>
>>>>>  Animal Logic, so layout, rigging and animation are Softimage.
>>>>>  Still in production.
>>>>>
>>>>
>>>>
>>>
>>
>>
>>  --
>> Technical Director @ DreamWorks Animation
>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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