For a start, it would be nice to be able to use Vector data fils as image input 
in Softimage:
Like this: http://www.youtube.com/watch?v=Ib5sgkpXQ7k


No problem. Thanks for the info!

In an ideal world the FXtree would get an overhaul... it does not
deserve to be treated like legacy garbage.
Funny how much "vector paint" node can do already, including animation,
but when it gets complex, it's not convenient any more.
There's so much you could add, e.g. it being able to derive curves from
the scene via some camera link, mixer support, booleans, whatnot...
... just dreaming ...


Am 20.06.2013 09:21, schrieb Raffaele Fragapane:
It's the OGL texture shader that rasterizes the vector operations we
mentioned before.
It's propietary, much as the rest of the steps other than creating the
base curves which is the only Vanilla Soft bit, so it's owned by AL
and unlikely to ever be released to the public, sorry.


On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected]
<mailto:[email protected]>> wrote:

    It seems I can't find that shader folder... I suppose that's an
    addon you guys use?
    Thanks anyway!

    Am 20.06.2013 01:40, schrieb joshxsi:
    The curves themselves are just standard bezier, the boolean
    operations happen at the shader level (XSI curves > points in
    space > vector curves > boolean ops > shader).


    On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares
    <[email protected] <mailto:[email protected]>> wrote:

        What do you mean with "customized curves", and "vector-like
        operations like booleans", if I may ask? Real Nurbs-curve
        mangling in the 3D-scene?
        If you did curve booleans already, I could spare me the
        effort and ask you for considering releasing them as an addon...
        Cheers,
        Eugen

        Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi:
        I couldn't have explained it better !

        -----------------------------------------------
        Ahmidou Lyazidi
        Director | TD | CG artist
        http://vimeo.com/ahmidou/videos
        http://www.cappuccino-films.com


        2013/6/19 Raffaele Fragapane <[email protected]
        <mailto:[email protected]>>

            The most effort intensive way you could possibly imagine :p

            A custom renderman shader, with a custom OGL shader
            aligned, with a custom OGL manipulator for custom data
            driven by... customized curves. Per rig. Dozens of the
            F'in things. With wardrobes. And variations. For dozens
            of characters.
            All with vector like operations like masking, bool in,
            bool out, exclude and so on set up for each rig.
            Yeah they're a lot of "fun" to set up.

            Ahmidou on this list was responsible for the the entire
            rigging/tools stretch of it (Softimage), OGL shader
            (always inside Soft) was Christian Breitling (but it
            might have passed other hands) in the animation
            department. The actual offline rendering I can't credit
            (don't remember who did it).

            The animators are basically free to use basic controls,
            or go in and sketch point by point any expression they
            can come up with on the sorted rendering planes, vector
            art style.


            On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares
            <[email protected] <mailto:[email protected]>>
            wrote:

                Wow!!

                I wonder how you pros did the "face rig"... you
                know, 2D vetor animation projected onto 3D -  a
                "classic" case for cartoony/abstract characters.
                Could you elaborate a bit, please?
                Did you use some other software, or did you stay
                inside Softimage?
                Because it would be possible for example to animate
                some curves with blend shapes and the mixer, render
                some 2D view of those and map this animation onto
                the faces.

                Best regards and congratulations!
                Eugen


                Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
                Great sharp look and appears to be loads of fun!

                Well done AL!



                On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin
                <[email protected] <mailto:[email protected]>>
                wrote:

                    Woow Woow !
                    Thumb up to the Animals !


                    On 18 June 2013 20:58, Ivan Tay
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                        Fantastic ! looking forward to watching it.



                        On Wed, Jun 19, 2013 at 8:03 AM, Raffaele
                        Fragapane <[email protected]
                        <mailto:[email protected]>> wrote:

                            Well, trailer's out:
                            http://www.youtube.com/watch?v=lPnY2NjSjrg

                            Animal Logic, so layout, rigging and
                            animation are Softimage.
                            Still in production.






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Our users will know fear and cower before our software! Ship it! Ship
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