Hey Eugen It's a custom shader developed for the movie and it's not a MR one. Any way it's very dependant on our pipeline and can't be used without it. And about the realtime version, it's not very useful as it can't be rendered. Cheers. A.
----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/20 Eugen Sares <sof...@mail.sprit.org> > It seems I can't find that shader folder... I suppose that's an addon > you guys use? > Thanks anyway! > > Am 20.06.2013 01:40, schrieb joshxsi: > > The curves themselves are just standard bezier, the boolean operations > happen at the shader level (XSI curves > points in space > vector curves > > boolean ops > shader). > > > On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares <sof...@mail.sprit.org>wrote: > >> What do you mean with "customized curves", and "vector-like operations >> like booleans", if I may ask? Real Nurbs-curve mangling in the 3D-scene? >> If you did curve booleans already, I could spare me the effort and ask >> you for considering releasing them as an addon... >> Cheers, >> Eugen >> >> Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi: >> >> I couldn't have explained it better ! >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> http://www.cappuccino-films.com >> >> >> 2013/6/19 Raffaele Fragapane <raffsxsil...@googlemail.com> >> >>> The most effort intensive way you could possibly imagine :p >>> >>> A custom renderman shader, with a custom OGL shader aligned, with a >>> custom OGL manipulator for custom data driven by... customized curves. Per >>> rig. Dozens of the F'in things. With wardrobes. And variations. For dozens >>> of characters. >>> All with vector like operations like masking, bool in, bool out, exclude >>> and so on set up for each rig. >>> Yeah they're a lot of "fun" to set up. >>> >>> Ahmidou on this list was responsible for the the entire rigging/tools >>> stretch of it (Softimage), OGL shader (always inside Soft) was Christian >>> Breitling (but it might have passed other hands) in the animation >>> department. The actual offline rendering I can't credit (don't remember who >>> did it). >>> >>> The animators are basically free to use basic controls, or go in and >>> sketch point by point any expression they can come up with on the sorted >>> rendering planes, vector art style. >>> >>> >>> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares <sof...@mail.sprit.org>wrote: >>> >>>> Wow!! >>>> >>>> I wonder how you pros did the "face rig"... you know, 2D vetor >>>> animation projected onto 3D - a "classic" case for cartoony/abstract >>>> characters. Could you elaborate a bit, please? >>>> Did you use some other software, or did you stay inside Softimage? >>>> Because it would be possible for example to animate some curves with >>>> blend shapes and the mixer, render some 2D view of those and map this >>>> animation onto the faces. >>>> >>>> Best regards and congratulations! >>>> Eugen >>>> >>>> >>>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk: >>>> >>>> Great sharp look and appears to be loads of fun! >>>> >>>> Well done AL! >>>> >>>> >>>> >>>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin <gerem....@gmail.com >>>> > wrote: >>>> >>>>> Woow Woow ! >>>>> Thumb up to the Animals ! >>>>> >>>>> >>>>> On 18 June 2013 20:58, Ivan Tay <ivansoftim...@gmail.com> wrote: >>>>> >>>>>> Fantastic ! looking forward to watching it. >>>>>> >>>>>> >>>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele Fragapane < >>>>>> raffsxsil...@googlemail.com> wrote: >>>>>> >>>>>>> Well, trailer's out: >>>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg >>>>>>> >>>>>>> Animal Logic, so layout, rigging and animation are Softimage. >>>>>>> Still in production. >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Technical Director @ DreamWorks Animation >>>> >>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >> > >