It's the OGL texture shader that rasterizes the vector operations we
mentioned before.
It's propietary, much as the rest of the steps other than creating the base
curves which is the only Vanilla Soft bit, so it's owned by AL and unlikely
to ever be released to the public, sorry.


On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected]> wrote:

>  It seems I can't find that shader folder... I suppose that's an addon
> you guys use?
> Thanks anyway!
>
> Am 20.06.2013 01:40, schrieb joshxsi:
>
> The curves themselves are just standard bezier, the boolean operations
> happen at the shader level (XSI curves > points in space > vector curves >
> boolean ops > shader).
>
>
> On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares <[email protected]>wrote:
>
>>  What do you mean with "customized curves", and "vector-like operations
>> like booleans", if I may ask? Real Nurbs-curve mangling in the 3D-scene?
>> If you did curve booleans already, I could spare me the effort and ask
>> you for considering releasing them as an addon...
>> Cheers,
>> Eugen
>>
>> Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi:
>>
>>  I couldn't have explained it better !
>>
>>  -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2013/6/19 Raffaele Fragapane <[email protected]>
>>
>>> The most effort intensive way you could possibly imagine :p
>>>
>>> A custom renderman shader, with a custom OGL shader aligned, with a
>>> custom OGL manipulator for custom data driven by... customized curves. Per
>>> rig. Dozens of the F'in things. With wardrobes. And variations. For dozens
>>> of characters.
>>> All with vector like operations like masking, bool in, bool out, exclude
>>> and so on set up for each rig.
>>> Yeah they're a lot of "fun" to set up.
>>>
>>>  Ahmidou on this list was responsible for the the entire rigging/tools
>>> stretch of it (Softimage), OGL shader (always inside Soft) was Christian
>>> Breitling (but it might have passed other hands) in the animation
>>> department. The actual offline rendering I can't credit (don't remember who
>>> did it).
>>>
>>>  The animators are basically free to use basic controls, or go in and
>>> sketch point by point any expression they can come up with on the sorted
>>> rendering planes, vector art style.
>>>
>>>
>>> On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares <[email protected]>wrote:
>>>
>>>>  Wow!!
>>>>
>>>> I wonder how you pros did the "face rig"... you know, 2D vetor
>>>> animation projected onto 3D -  a "classic" case for cartoony/abstract
>>>> characters. Could you elaborate a bit, please?
>>>> Did you use some other software, or did you stay inside Softimage?
>>>> Because it would be possible for example to animate some curves with
>>>> blend shapes and the mixer, render some 2D view of those and map this
>>>> animation onto the faces.
>>>>
>>>> Best regards and congratulations!
>>>> Eugen
>>>>
>>>>
>>>> Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
>>>>
>>>> Great sharp look and appears to be loads of fun!
>>>>
>>>> Well done AL!
>>>>
>>>>
>>>>
>>>> On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin <[email protected]
>>>> > wrote:
>>>>
>>>>> Woow Woow !
>>>>> Thumb up to the Animals !
>>>>>
>>>>>
>>>>> On 18 June 2013 20:58, Ivan Tay <[email protected]> wrote:
>>>>>
>>>>>>  Fantastic ! looking forward to watching it.
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 19, 2013 at 8:03 AM, Raffaele Fragapane <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>  Well, trailer's out:
>>>>>>> http://www.youtube.com/watch?v=lPnY2NjSjrg
>>>>>>>
>>>>>>>  Animal Logic, so layout, rigging and animation are Softimage.
>>>>>>>  Still in production.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>>  --
>>>> Technical Director @ DreamWorks Animation
>>>>
>>>>
>>>>
>>>
>>>
>>>   --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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