No problem. Thanks for the info!
In an ideal world the FXtree would get an overhaul... it does not
deserve to be treated like legacy garbage.
Funny how much "vector paint" node can do already, including animation,
but when it gets complex, it's not convenient any more.
There's so much you could add, e.g. it being able to derive curves from
the scene via some camera link, mixer support, booleans, whatnot...
... just dreaming ...
Am 20.06.2013 09:21, schrieb Raffaele Fragapane:
It's the OGL texture shader that rasterizes the vector operations we
mentioned before.
It's propietary, much as the rest of the steps other than creating the
base curves which is the only Vanilla Soft bit, so it's owned by AL
and unlikely to ever be released to the public, sorry.
On Thu, Jun 20, 2013 at 5:02 PM, Eugen Sares <[email protected]
<mailto:[email protected]>> wrote:
It seems I can't find that shader folder... I suppose that's an
addon you guys use?
Thanks anyway!
Am 20.06.2013 01:40, schrieb joshxsi:
The curves themselves are just standard bezier, the boolean
operations happen at the shader level (XSI curves > points in
space > vector curves > boolean ops > shader).
On Wed, Jun 19, 2013 at 11:35 PM, Eugen Sares
<[email protected] <mailto:[email protected]>> wrote:
What do you mean with "customized curves", and "vector-like
operations like booleans", if I may ask? Real Nurbs-curve
mangling in the 3D-scene?
If you did curve booleans already, I could spare me the
effort and ask you for considering releasing them as an addon...
Cheers,
Eugen
Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi:
I couldn't have explained it better !
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 Raffaele Fragapane <[email protected]
<mailto:[email protected]>>
The most effort intensive way you could possibly imagine :p
A custom renderman shader, with a custom OGL shader
aligned, with a custom OGL manipulator for custom data
driven by... customized curves. Per rig. Dozens of the
F'in things. With wardrobes. And variations. For dozens
of characters.
All with vector like operations like masking, bool in,
bool out, exclude and so on set up for each rig.
Yeah they're a lot of "fun" to set up.
Ahmidou on this list was responsible for the the entire
rigging/tools stretch of it (Softimage), OGL shader
(always inside Soft) was Christian Breitling (but it
might have passed other hands) in the animation
department. The actual offline rendering I can't credit
(don't remember who did it).
The animators are basically free to use basic controls,
or go in and sketch point by point any expression they
can come up with on the sorted rendering planes, vector
art style.
On Wed, Jun 19, 2013 at 9:10 PM, Eugen Sares
<[email protected] <mailto:[email protected]>>
wrote:
Wow!!
I wonder how you pros did the "face rig"... you
know, 2D vetor animation projected onto 3D - a
"classic" case for cartoony/abstract characters.
Could you elaborate a bit, please?
Did you use some other software, or did you stay
inside Softimage?
Because it would be possible for example to animate
some curves with blend shapes and the mixer, render
some 2D view of those and map this animation onto
the faces.
Best regards and congratulations!
Eugen
Am 19.06.2013 08:22, schrieb Serguei Kalentchouk:
Great sharp look and appears to be loads of fun!
Well done AL!
On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin
<[email protected] <mailto:[email protected]>>
wrote:
Woow Woow !
Thumb up to the Animals !
On 18 June 2013 20:58, Ivan Tay
<[email protected]
<mailto:[email protected]>> wrote:
Fantastic ! looking forward to watching it.
On Wed, Jun 19, 2013 at 8:03 AM, Raffaele
Fragapane <[email protected]
<mailto:[email protected]>> wrote:
Well, trailer's out:
http://www.youtube.com/watch?v=lPnY2NjSjrg
Animal Logic, so layout, rigging and
animation are Softimage.
Still in production.
--
Technical Director @ DreamWorks Animation
--
Our users will know fear and cower before our software!
Ship it! Ship it and let them flee like the dogs they are!
--
Our users will know fear and cower before our software! Ship it! Ship
it and let them flee like the dogs they are!