Yes drawing nothing, if the perf is the same, a VBO wouldn't be faster
either....I guess

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/25 Steven Caron <car...@gmail.com>

> draw nothing? i was thinking replacing it with vbos or vertex arrays...
>
>
>
> On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi 
> <ahmidou....@gmail.com>wrote:
>
>> I'll try drawing nothing tonight, but I doubt it's going to change
>> anything. The bottleneck seem to be the draw callback itself
>>
>>
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2013/6/25 Steven Caron <car...@gmail.com>
>>
>>> i am still an opengl noob but maybe don't use fixed function calls? the
>>> data set is very small so you might find the results negligible but might
>>> be interesting to know for certain?
>>>
>>> On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi 
>>> <ahmidou....@gmail.com>wrote:
>>>
>>>> That's why I thought custom primitives would be faster, but apparently
>>>> the SDK overhead defeat my expectations...
>>>>
>>>>
>>
>

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