Yes drawing nothing, if the perf is the same, a VBO wouldn't be faster either....I guess
----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/25 Steven Caron <car...@gmail.com> > draw nothing? i was thinking replacing it with vbos or vertex arrays... > > > > On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi > <ahmidou....@gmail.com>wrote: > >> I'll try drawing nothing tonight, but I doubt it's going to change >> anything. The bottleneck seem to be the draw callback itself >> >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> http://www.cappuccino-films.com >> >> >> 2013/6/25 Steven Caron <car...@gmail.com> >> >>> i am still an opengl noob but maybe don't use fixed function calls? the >>> data set is very small so you might find the results negligible but might >>> be interesting to know for certain? >>> >>> On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi >>> <ahmidou....@gmail.com>wrote: >>> >>>> That's why I thought custom primitives would be faster, but apparently >>>> the SDK overhead defeat my expectations... >>>> >>>> >> >