draw nothing? i was thinking replacing it with vbos or vertex arrays...
On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi <[email protected]>wrote: > I'll try drawing nothing tonight, but I doubt it's going to change > anything. The bottleneck seem to be the draw callback itself > > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com > > > 2013/6/25 Steven Caron <[email protected]> > >> i am still an opengl noob but maybe don't use fixed function calls? the >> data set is very small so you might find the results negligible but might >> be interesting to know for certain? >> >> On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi >> <[email protected]>wrote: >> >>> That's why I thought custom primitives would be faster, but apparently >>> the SDK overhead defeat my expectations... >>> >>> >

