That's why I thought custom primitives would be faster, but apparently the SDK overhead defeat my expectations...
----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/24 Raffaele Fragapane <[email protected]> > Curves are generally slower to use as controls during drawing, but it's > not just because of the drawing expenses (almost not at all because of that > in fact, there is hardly any difference between a 20 points icon and a 6 > points multi emulating a null). > > A striaght OGL drawing of those lines in a null would be considerably > faster. > > On playback, in a half decent rig, you wouldn't be displaying curves > though, and at that point who cares? :) > > > On Mon, Jun 24, 2013 at 1:42 PM, Edy Susanto Lim > <[email protected]>wrote: > >> Merci Ahmidou. I'm fluent! :p >> btw, is that comparison is 16 points lin curve againts a null with circle >> shape (which has 16 points) ? >> >> -edy >> >> >> On Mon, Jun 24, 2013 at 10:05 AM, Ahmidou Lyazidi >> <[email protected]>wrote: >> >>> Thanks Edy :) >>> From my test, a 16 point linear curve is 30% slower than a null... I >>> didn't expect that. >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> http://www.cappuccino-films.com >>> >>> >>> 2013/6/24 Edy Susanto Lim <[email protected]> >>> >>>> slightly off topic.. I'm now wondering how much is the time difference >>>> of a null object drawing compared to a linear curve... >>>> Congrats for the release btw :) (shake hands) >>>> >>>> -edy >>>> >>>> >>>> On Fri, Jun 21, 2013 at 10:03 PM, Ahmidou Lyazidi < >>>> [email protected]> wrote: >>>> >>>>> Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but >>>>> you can get the sources here: >>>>> https://bitbucket.org/ahmidou_lyazidi/al_icons/src >>>>> >>>>> About the benefits, well not that much :) >>>>> I was frustrated by the null's icons and the fact that you can't >>>>> rotate them, so when the custom primitive came out, >>>>> that was an occasion to play with them. Actually I was excpecting a >>>>> better performance... but that still OK >>>>> The two things I see is it's typed as an Icon, so it's easier and more >>>>> robust to filter and you can't accidentaly edit them. >>>>> >>>>> >>>>> ----------------------------------------------- >>>>> Ahmidou Lyazidi >>>>> Director | TD | CG artist >>>>> http://vimeo.com/ahmidou/videos >>>>> http://www.cappuccino-films.com >>>>> >>>>> >>>>> 2013/6/21 Alan Fregtman <[email protected]> >>>>> >>>>>> Any chance for Linux support? >>>>>> >>>>>> Also, what do you see as the benefits to OpenGL icons over say, >>>>>> curve-based ones? >>>>>> >>>>>> >>>>>> >>>>>> On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hi gang, >>>>>>> I was missing this feature since a long time so I gave it a go >>>>>>> This plugin use a json file as definition so you can add as many >>>>>>> shapes as you want. >>>>>>> >>>>>>> things to know: >>>>>>> -It have SRT offset and size parameters, and currently support only >>>>>>> one closed curve per icon. >>>>>>> -The icon.json file must be in the same directory than the dll (in >>>>>>> the plugin folder), and the definition is a flat array of formatted >>>>>>> like this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...]. >>>>>>> -Performance wise, a quick benchmark showed that it's ~7% slower >>>>>>> than a curve equivalent, but the good thing is that it has it's own type >>>>>>> (Icon) and can be filtered . >>>>>>> -The primitive is located in the create>primitive menu >>>>>>> >>>>>>> -You need to install this: http://www.microsoft >>>>>>> .com/en-us/download/details.aspx?id=30679 >>>>>>> -It's not tested that much, use it at you own risk!!! >>>>>>> >>>>>>> >>>>>>> Download: >>>>>>> AL_Icons<http://www.si-community.com/community/download/file.php?id=2981> >>>>>>> >>>>>>> Cheers >>>>>>> A. >>>>>>> ----------------------------------------------- >>>>>>> Ahmidou Lyazidi >>>>>>> Director | TD | CG artist >>>>>>> http://vimeo.com/ahmidou/videos >>>>>>> http://www.cappuccino-films.com >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Edy Susanto Lim >>>> TD >>>> http://sawamura.neorack.com >>>> >>> >>> >> >> >> -- >> Edy Susanto Lim >> TD >> http://sawamura.neorack.com >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

