I'll try drawing nothing tonight, but I doubt it's going to change
anything. The bottleneck seem to be the draw callback itself


-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/25 Steven Caron <car...@gmail.com>

> i am still an opengl noob but maybe don't use fixed function calls? the
> data set is very small so you might find the results negligible but might
> be interesting to know for certain?
>
> On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi <ahmidou....@gmail.com>wrote:
>
>> That's why I thought custom primitives would be faster, but apparently
>> the SDK overhead defeat my expectations...
>>
>>

Reply via email to