I'll try drawing nothing tonight, but I doubt it's going to change anything. The bottleneck seem to be the draw callback itself
----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/25 Steven Caron <car...@gmail.com> > i am still an opengl noob but maybe don't use fixed function calls? the > data set is very small so you might find the results negligible but might > be interesting to know for certain? > > On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi <ahmidou....@gmail.com>wrote: > >> That's why I thought custom primitives would be faster, but apparently >> the SDK overhead defeat my expectations... >> >>