i am still an opengl noob but maybe don't use fixed function calls? the
data set is very small so you might find the results negligible but might
be interesting to know for certain?

On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi <[email protected]>wrote:

> That's why I thought custom primitives would be faster, but apparently the
> SDK overhead defeat my expectations...
>
>

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