I dont think their idea is to make it run in real time. it is probably more
directed at making procedural levels that are baked off once they are
satisfied with results... right?


2013/7/16 Stefan Kubicek <[email protected]>

> That's one thing artists and programmers have in common: their tendency to
> occasionally bite off more than they can chew (like replacing a REYES-based
> rendercore with a bidirectional path tracer and maintaining backwards
> compatibility ;-).
>
>
>  If you want to become a "slave of the machine", learn programming.
>>
>> On 2013-07-12, at 11:45 AM, Matt Lind <[email protected]> wrote:
>>
>>  If you want to protect yourself, learn programming.  It’ll free you from
>>> being a slave to applications and their trendy nature….or at least give you
>>> a buffer.
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<[email protected]>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<[email protected]>]
>>> On Behalf Of Kris Rivel
>>> Sent: Thursday, July 11, 2013 8:30 PM
>>> To: Softimage List
>>> Subject: Re: houdini engine
>>>
>>> Uhhhhh...I guess not.  But for me...as I've been getting more into games
>>> and Unity...it opens up a whole new range of possibilities.   I'm now
>>> thinking of building "smart objects" in Houdini maybe to bring into Unity.
>>>  Something I can't do with Soft.  Just trying to pick the right path of
>>> what I dedicate my time to next.
>>>
>>>
>>> On Thu, Jul 11, 2013 at 11:12 PM, Raffaele Fragapane <
>>> [email protected]> wrote:
>>> Was your reason to use Soft a superior interoperability with Houdini?
>>>
>>>
>>> On Fri, Jul 12, 2013 at 1:07 PM, Kris Rivel <[email protected]> wrote:
>>> Soooo..whats this mean for Soft I wonder?  Anything?  Another reason to
>>> not use it?
>>>
>>> Kris
>>>
>>>
>>> On Thu, Jul 11, 2013 at 5:20 PM, Stephen Davidson <
>>> [email protected]> wrote:
>>> soooo... should we start a website for artist to share/sell their ICE
>>> assets?
>>> We could call it Andbolt.com (the url is available)
>>> Then develop an ICE Engine app that could port ICE assets
>>> into Houdini, Cinema3D, 3DStudioMax, Maya, etc.
>>>
>>>
>>> On Thu, Jul 11, 2013 at 4:36 PM, Emilio Hernandez <[email protected]>
>>> wrote:
>>> The ICE solution to Maya...  finally...
>>>
>>>
>>> 2013/7/11 John Richard Sanchez <[email protected]>
>>> Dont think there will be a rush to get this into XSI. Maya will be the
>>> app to get it,
>>>
>>>
>>> On Thu, Jul 11, 2013 at 2:57 PM, Vladimir Jankijevic <
>>> [email protected]> wrote:
>>> very much so :)
>>>
>>>
>>> On Thu, Jul 11, 2013 at 1:05 PM, adrian wyer <
>>> adrian.wyer@fluid-pictures.**com <[email protected]>>
>>> wrote:
>>> interesting!
>>>
>>> https://vimeo.com/70073569
>>>
>>> a
>>>
>>> Adrian Wyer
>>> Fluid Pictures
>>> 75-77 Margaret St.
>>> London
>>> W1W 8SY
>>> ++44(0) 207 580 0829
>>>
>>> [email protected]
>>> www.fluid-pictures.com
>>>
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>>
>>>
>>>
>>>
>>> --
>>> www.johnrichardsanchez.com
>>>
>>>
>>> --
>>>
>>>
>>>
>>> --
>>>
>>> Best Regards,
>>>   Stephen P. Davidson
>>>        (954) 552-7956
>>>     [email protected]
>>>
>>> Any sufficiently advanced technology is indistinguishable from magic
>>>
>>>
>>>      - Arthur C. Clarke
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>>
>
> --
> ------------------------------**---------------
>   Stefan Kubicek                   [email protected]
> ------------------------------**---------------
>            keyvis digital imagery
>           Alfred Feierfeilstraße 3
>        A-2380 Perchtoldsdorf bei Wien
>         Phone:  +43 (0) 699 12614231
>                  www.keyvis.at
> --   This email and its attachments are    --
> -- confidential and for the recipient only --
>
>


-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog

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