being a slave to applications and their trendy nature….or at least
give you
a buffer.
Matt
From:
softimage-bounces@listproc.**autodesk.com<[email protected]>[mailto:
softimage-bounces@**listproc.autodesk.com<[email protected]>]
On Behalf Of Kris Rivel
Sent: Thursday, July 11, 2013 8:30 PM
To: Softimage List
Subject: Re: houdini engine
Uhhhhh...I guess not. But for me...as I've been getting more into
games
and Unity...it opens up a whole new range of possibilities. I'm now
thinking of building "smart objects" in Houdini maybe to bring
into Unity.
Something I can't do with Soft. Just trying to pick the right
path of
what I dedicate my time to next.
On Thu, Jul 11, 2013 at 11:12 PM, Raffaele Fragapane <
[email protected]> wrote:
Was your reason to use Soft a superior interoperability with Houdini?
On Fri, Jul 12, 2013 at 1:07 PM, Kris Rivel <[email protected]>
wrote:
Soooo..whats this mean for Soft I wonder? Anything? Another
reason to
not use it?
Kris
On Thu, Jul 11, 2013 at 5:20 PM, Stephen Davidson <
[email protected]> wrote:
soooo... should we start a website for artist to share/sell their ICE
assets?
We could call it Andbolt.com (the url is available)
Then develop an ICE Engine app that could port ICE assets
into Houdini, Cinema3D, 3DStudioMax, Maya, etc.
On Thu, Jul 11, 2013 at 4:36 PM, Emilio Hernandez <[email protected]>
wrote:
The ICE solution to Maya... finally...
2013/7/11 John Richard Sanchez <[email protected]>
Dont think there will be a rush to get this into XSI. Maya will be
the
app to get it,
On Thu, Jul 11, 2013 at 2:57 PM, Vladimir Jankijevic <
[email protected]> wrote:
very much so :)
On Thu, Jul 11, 2013 at 1:05 PM, adrian wyer <
adrian.wyer@fluid-pictures.**com <[email protected]>>
wrote:
interesting!
https://vimeo.com/70073569
a
Adrian Wyer
Fluid Pictures
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Best Regards,
Stephen P. Davidson
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[email protected]
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