I guess theoretically you could do everything with it that Houdini can do in
terms of generating and manipulating geometry,
but at least judging by the video it's lack of speed is gpoing to restrict it's use to what you
described: creating assets and "baking them off". It would have been cool to have
procedural content and/or animation created "on the fly" (which still might be feasible
for simple stuff).
I dont think their idea is to make it run in real time. it is probably more
directed at making procedural levels that are baked off once they are
satisfied with results... right?
2013/7/16 Stefan Kubicek <[email protected]>
That's one thing artists and programmers have in common: their tendency to
occasionally bite off more than they can chew (like replacing a REYES-based
rendercore with a bidirectional path tracer and maintaining backwards
compatibility ;-).
If you want to become a "slave of the machine", learn programming.
On 2013-07-12, at 11:45 AM, Matt Lind <[email protected]> wrote:
If you want to protect yourself, learn programming. It’ll free you from
being a slave to applications and their trendy nature….or at least give you
a buffer.
Matt
From:
softimage-bounces@listproc.**autodesk.com<[email protected]>[mailto:
softimage-bounces@**listproc.autodesk.com<[email protected]>]
On Behalf Of Kris Rivel
Sent: Thursday, July 11, 2013 8:30 PM
To: Softimage List
Subject: Re: houdini engine
Uhhhhh...I guess not. But for me...as I've been getting more into games
and Unity...it opens up a whole new range of possibilities. I'm now
thinking of building "smart objects" in Houdini maybe to bring into Unity.
Something I can't do with Soft. Just trying to pick the right path of
what I dedicate my time to next.
On Thu, Jul 11, 2013 at 11:12 PM, Raffaele Fragapane <
[email protected]> wrote:
Was your reason to use Soft a superior interoperability with Houdini?
On Fri, Jul 12, 2013 at 1:07 PM, Kris Rivel <[email protected]> wrote:
Soooo..whats this mean for Soft I wonder? Anything? Another reason to
not use it?
Kris
On Thu, Jul 11, 2013 at 5:20 PM, Stephen Davidson <
[email protected]> wrote:
soooo... should we start a website for artist to share/sell their ICE
assets?
We could call it Andbolt.com (the url is available)
Then develop an ICE Engine app that could port ICE assets
into Houdini, Cinema3D, 3DStudioMax, Maya, etc.
On Thu, Jul 11, 2013 at 4:36 PM, Emilio Hernandez <[email protected]>
wrote:
The ICE solution to Maya... finally...
2013/7/11 John Richard Sanchez <[email protected]>
Dont think there will be a rush to get this into XSI. Maya will be the
app to get it,
On Thu, Jul 11, 2013 at 2:57 PM, Vladimir Jankijevic <
[email protected]> wrote:
very much so :)
On Thu, Jul 11, 2013 at 1:05 PM, adrian wyer <
adrian.wyer@fluid-pictures.**com <[email protected]>>
wrote:
interesting!
https://vimeo.com/70073569
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
[email protected]
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
--
www.johnrichardsanchez.com
--
--
Best Regards,
Stephen P. Davidson
(954) 552-7956
[email protected]
Any sufficiently advanced technology is indistinguishable from magic
- Arthur C. Clarke
--
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!
--
------------------------------**---------------
Stefan Kubicek [email protected]
------------------------------**---------------
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
www.keyvis.at
-- This email and its attachments are --
-- confidential and for the recipient only --
--
---------------------------------------------
Stefan Kubicek [email protected]
---------------------------------------------
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
www.keyvis.at
-- This email and its attachments are --
-- confidential and for the recipient only --