I'd say speed, portability, extensibility and diversity of existing interoperability 
options (Max, Maya, Soft, and C4D soon?). You do start at a lower level though (you have 
to write actual code to get anywhere, even if it's "just" Python and KL).
With HE you start at a much higher level (you can make use of an awful lot of 
existing functionality that's ready to use),
at the expense of the benefits outlined above, including the cost of at least 
one Houdini license, unless HE is compatible with Houdini Apprentice or the 
starving artist edition.


Speed is where Fabric Engine chines, no ?


Le 16/07/2013 14:14, Stefan Kubicek a écrit :
I guess theoretically you could do everything with it that Houdini can
do in terms of generating and manipulating geometry,
but at least judging by the video it's lack of speed is gpoing to
restrict it's use to what you described: creating assets and "baking
them off". It would have been cool to have procedural content and/or
animation created "on the fly" (which still might be feasible for
simple stuff).



I dont think their idea is to make it run in real time. it is
probably more
directed at making procedural levels that are baked off once they are
satisfied with results... right?


2013/7/16 Stefan Kubicek <[email protected]>

That's one thing artists and programmers have in common: their
tendency to
occasionally bite off more than they can chew (like replacing a
REYES-based
rendercore with a bidirectional path tracer and maintaining backwards
compatibility ;-).


 If you want to become a "slave of the machine", learn programming.

On 2013-07-12, at 11:45 AM, Matt Lind <[email protected]>
wrote:

 If you want to protect yourself, learn programming.  It’ll free
you from
being a slave to applications and their trendy nature….or at least
give you
a buffer.

Matt




From:
softimage-bounces@listproc.**autodesk.com<[email protected]>[mailto:
softimage-bounces@**listproc.autodesk.com<[email protected]>]

On Behalf Of Kris Rivel
Sent: Thursday, July 11, 2013 8:30 PM
To: Softimage List
Subject: Re: houdini engine

Uhhhhh...I guess not.  But for me...as I've been getting more into
games
and Unity...it opens up a whole new range of possibilities.   I'm now
thinking of building "smart objects" in Houdini maybe to bring
into Unity.
 Something I can't do with Soft.  Just trying to pick the right
path of
what I dedicate my time to next.


On Thu, Jul 11, 2013 at 11:12 PM, Raffaele Fragapane <
[email protected]> wrote:
Was your reason to use Soft a superior interoperability with Houdini?


On Fri, Jul 12, 2013 at 1:07 PM, Kris Rivel <[email protected]>
wrote:
Soooo..whats this mean for Soft I wonder?  Anything? Another
reason to
not use it?

Kris


On Thu, Jul 11, 2013 at 5:20 PM, Stephen Davidson <
[email protected]> wrote:
soooo... should we start a website for artist to share/sell their ICE
assets?
We could call it Andbolt.com (the url is available)
Then develop an ICE Engine app that could port ICE assets
into Houdini, Cinema3D, 3DStudioMax, Maya, etc.


On Thu, Jul 11, 2013 at 4:36 PM, Emilio Hernandez <[email protected]>
wrote:
The ICE solution to Maya...  finally...


2013/7/11 John Richard Sanchez <[email protected]>
Dont think there will be a rush to get this into XSI. Maya will be
the
app to get it,


On Thu, Jul 11, 2013 at 2:57 PM, Vladimir Jankijevic <
[email protected]> wrote:
very much so :)


On Thu, Jul 11, 2013 at 1:05 PM, adrian wyer <
adrian.wyer@fluid-pictures.**com <[email protected]>>
wrote:
interesting!

https://vimeo.com/70073569

a

Adrian Wyer
Fluid Pictures
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London
W1W 8SY
++44(0) 207 580 0829

[email protected]
www.fluid-pictures.com

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71




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www.johnrichardsanchez.com


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       (954) 552-7956
    [email protected]

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     - Arthur C. Clarke





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  Stefan Kubicek                   [email protected]
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  Stefan Kubicek                   [email protected]
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           keyvis digital imagery
          Alfred Feierfeilstraße 3
       A-2380 Perchtoldsdorf bei Wien
        Phone:  +43 (0) 699 12614231
                 www.keyvis.at
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