What i was saying a while back, an artist ready solution to hair, a gap
that ICE cant really fill without a comb, seriously though their not even
pretending to keep max and xsi in the loop.

sigh


On 9 August 2013 06:33, Mirko Jankovic <[email protected]> wrote:

> graphically cool hair interface + control tool, and awesome high quality
> view... and so slow that I hardly see you using it with full fancy view
> port stuff on when working :)
> and mscatter for ICE already do same thing for trees but faster...
> so they are just wasting dev time creating something that can already be
> done in SI.... oh well
>
>
>
> On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]> wrote:
>
>> wow... that's very nice... Actually it's so jealous... graphically cool
>> hair interface + control tool, and awesome high quality view...
>>
>> Daniel
>>
>>
>> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi <[email protected]>wrote:
>>
>>>
>>> So finally, this is how it look like:
>>> http://www.youtube.com/watch?v=uPZvG5H8MoY
>>>
>>> The funny thing is it's not that far from what we can do in ICE,
>>> actually I made a set of compound
>>> that can do pretty much the same thing:
>>> https://vimeo.com/19323411
>>>
>>> It's just missing the vector paint tool(on my TODO list), a better
>>> viewport integration, and a nice
>>> caned UI, which is problematic with ICE.
>>>
>>>
>>> -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>
>>
>>
>> --
>> -------------------------------------------------------------------
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> -------------------------------------------------------------------
>>
>>
>>
>

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