What i was saying a while back, an artist ready solution to hair, a gap that ICE cant really fill without a comb, seriously though their not even pretending to keep max and xsi in the loop.
sigh On 9 August 2013 06:33, Mirko Jankovic <[email protected]> wrote: > graphically cool hair interface + control tool, and awesome high quality > view... and so slow that I hardly see you using it with full fancy view > port stuff on when working :) > and mscatter for ICE already do same thing for trees but faster... > so they are just wasting dev time creating something that can already be > done in SI.... oh well > > > > On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]> wrote: > >> wow... that's very nice... Actually it's so jealous... graphically cool >> hair interface + control tool, and awesome high quality view... >> >> Daniel >> >> >> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi <[email protected]>wrote: >> >>> >>> So finally, this is how it look like: >>> http://www.youtube.com/watch?v=uPZvG5H8MoY >>> >>> The funny thing is it's not that far from what we can do in ICE, >>> actually I made a set of compound >>> that can do pretty much the same thing: >>> https://vimeo.com/19323411 >>> >>> It's just missing the vector paint tool(on my TODO list), a better >>> viewport integration, and a nice >>> caned UI, which is problematic with ICE. >>> >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> http://www.cappuccino-films.com >>> >> >> >> >> -- >> ------------------------------------------------------------------- >> Daniel Kim >> Animation Director & Professional 3D Generalist >> http://www.danielkim3d.com >> ------------------------------------------------------------------- >> >> >> >

