The point of xgen is not so much something that can already be done
within ICE.
It's about a portable implementation of procedural geometry generation and
a polished workflow.
ICE isn't portable, is it? I also don't believe that the studio who
originally started
xgen is using Softimage. :-)
Don't get me wrong, I agree that you can build something similar in ICE,
however
you won't be able to run the generation part within the offline
renderer, which is
the biggest deal for an efficient pipeline managing huge amounts of
complexity.
Of course you'll see with the content I'll put up later today that
Creation:Splice
actually solves this problem in a much more flexible way than xgen, and
is truely
portable between all host applications + offline renderers. Picking up
the discussion
around "only for Softimage" vs. "for all apps": In my opinion there's
only value if
you can move functionality between host applications. Companies
shouldn't be
tied to a particular application. Nobody knows which application they
will use in
5 or 10 years from now, hanging onto Softimage is as wrong as hanging
onto Maya
or anything else. I am a Softimage evangelist as well, but there's no
point fighting
for a particular package. You should use what pays the bills best and
gives you
as much free time on the side as possible. :-)
The reason I am defending xgen is only because I think it's not fair in any
way to say "something that can already be done in SI".
On 09.08.2013 06:33, Mirko Jankovic wrote:
graphically cool hair interface + control tool, and awesome high
quality view... and so slow that I hardly see you using it with full
fancy view port stuff on when working :)
and mscatter for ICE already do same thing for trees but faster...
so they are just wasting dev time creating something that can already
be done in SI.... oh well
On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]
<mailto:[email protected]>> wrote:
wow... that's very nice... Actually it's so jealous... graphically
cool hair interface + control tool, and awesome high quality view...
Daniel
On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi
<[email protected] <mailto:[email protected]>> wrote:
So finally, this is how it look like:
http://www.youtube.com/watch?v=uPZvG5H8MoY
The funny thing is it's not that far from what we can do in
ICE, actually I made a set of compound
that can do pretty much the same thing:
https://vimeo.com/19323411
It's just missing the vector paint tool(on my TODO list), a
better viewport integration, and a nice
caned UI, which is problematic with ICE.
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos <http://vimeo.com/ahmidou/videos>
http://www.cappuccino-films.com
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Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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