The point of xgen is not so much something that can already be done within ICE.

It's about a portable implementation of procedural geometry generation and
a polished workflow.

ICE isn't portable, is it? I also don't believe that the studio who originally started
xgen is using Softimage. :-)

Don't get me wrong, I agree that you can build something similar in ICE, however you won't be able to run the generation part within the offline renderer, which is the biggest deal for an efficient pipeline managing huge amounts of complexity.

Of course you'll see with the content I'll put up later today that Creation:Splice actually solves this problem in a much more flexible way than xgen, and is truely portable between all host applications + offline renderers. Picking up the discussion around "only for Softimage" vs. "for all apps": In my opinion there's only value if you can move functionality between host applications. Companies shouldn't be tied to a particular application. Nobody knows which application they will use in 5 or 10 years from now, hanging onto Softimage is as wrong as hanging onto Maya or anything else. I am a Softimage evangelist as well, but there's no point fighting for a particular package. You should use what pays the bills best and gives you
as much free time on the side as possible. :-)

The reason I am defending xgen is only because I think it's not fair in any
way to say "something that can already be done in SI".

On 09.08.2013 06:33, Mirko Jankovic wrote:
graphically cool hair interface + control tool, and awesome high quality view... and so slow that I hardly see you using it with full fancy view port stuff on when working :)
and mscatter for ICE already do same thing for trees but faster...
so they are just wasting dev time creating something that can already be done in SI.... oh well



On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected] <mailto:[email protected]>> wrote:

    wow... that's very nice... Actually it's so jealous... graphically
    cool hair interface + control tool, and awesome high quality view...

    Daniel


    On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi
    <[email protected] <mailto:[email protected]>> wrote:


        So finally, this is how it look like:
        http://www.youtube.com/watch?v=uPZvG5H8MoY

        The funny thing is it's not that far from what we can do in
        ICE, actually I made a set of compound
        that can do pretty much the same thing:
        https://vimeo.com/19323411

        It's just missing the vector paint tool(on my TODO list), a
        better viewport integration, and a nice
        caned UI, which is problematic with ICE.


        -----------------------------------------------
        Ahmidou Lyazidi
        Director | TD | CG artist
        http://vimeo.com/ahmidou/videos <http://vimeo.com/ahmidou/videos>
        http://www.cappuccino-films.com




-- -------------------------------------------------------------------
    Daniel Kim
    Animation Director & Professional 3D Generalist
    http://www.danielkim3d.com
    -------------------------------------------------------------------




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