http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/


Wow that looks really cool AD must be trying really hard to push the.... aw
wait no they bought it off Disney.


On 9 August 2013 08:33, Helge Mathee <[email protected]> wrote:

>  The point of xgen is not so much something that can already be done
> within ICE.
>
> It's about a portable implementation of procedural geometry generation and
> a polished workflow.
>
> ICE isn't portable, is it? I also don't believe that the studio who
> originally started
> xgen is using Softimage. :-)
>
> Don't get me wrong, I agree that you can build something similar in ICE,
> however
> you won't be able to run the generation part within the offline renderer,
> which is
> the biggest deal for an efficient pipeline managing huge amounts of
> complexity.
>
> Of course you'll see with the content I'll put up later today that
> Creation:Splice
> actually solves this problem in a much more flexible way than xgen, and is
> truely
> portable between all host applications + offline renderers. Picking up the
> discussion
> around "only for Softimage" vs. "for all apps": In my opinion there's only
> value if
> you can move functionality between host applications. Companies shouldn't
> be
> tied to a  particular application. Nobody knows which application they
> will use in
> 5 or 10 years from now, hanging onto Softimage is as wrong as hanging onto
> Maya
> or anything else. I am a Softimage evangelist as well, but there's no
> point fighting
> for a particular package. You should use what pays the bills best and
> gives you
> as much free time on the side as possible. :-)
>
> The reason I am defending xgen is only because I think it's not fair in any
> way to say "something that can already be done in SI".
>
>
> On 09.08.2013 06:33, Mirko Jankovic wrote:
>
> graphically cool hair interface + control tool, and awesome high quality
> view... and so slow that I hardly see you using it with full fancy view
> port stuff on when working :)
> and mscatter for ICE already do same thing for trees but faster...
> so they are just wasting dev time creating something that can already be
> done in SI.... oh well
>
>
>
> On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]> wrote:
>
>> wow... that's very nice... Actually it's so jealous... graphically cool
>> hair interface + control tool, and awesome high quality view...
>>
>>  Daniel
>>
>>
>> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi <[email protected]>wrote:
>>
>>>
>>>  So finally, this is how it look like:
>>> http://www.youtube.com/watch?v=uPZvG5H8MoY
>>>
>>>  The funny thing is it's not that far from what we can do in ICE,
>>> actually I made a set of compound
>>>  that can do pretty much the same thing:
>>> https://vimeo.com/19323411
>>>
>>> It's just missing the vector paint tool(on my TODO list), a better
>>> viewport integration, and a nice
>>>  caned UI, which is problematic with ICE.
>>>
>>>
>>>  -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>
>>
>>
>>   --
>> -------------------------------------------------------------------
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> -------------------------------------------------------------------
>>
>>
>>
>
>

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