http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/
Wow that looks really cool AD must be trying really hard to push the.... aw wait no they bought it off Disney. On 9 August 2013 08:33, Helge Mathee <[email protected]> wrote: > The point of xgen is not so much something that can already be done > within ICE. > > It's about a portable implementation of procedural geometry generation and > a polished workflow. > > ICE isn't portable, is it? I also don't believe that the studio who > originally started > xgen is using Softimage. :-) > > Don't get me wrong, I agree that you can build something similar in ICE, > however > you won't be able to run the generation part within the offline renderer, > which is > the biggest deal for an efficient pipeline managing huge amounts of > complexity. > > Of course you'll see with the content I'll put up later today that > Creation:Splice > actually solves this problem in a much more flexible way than xgen, and is > truely > portable between all host applications + offline renderers. Picking up the > discussion > around "only for Softimage" vs. "for all apps": In my opinion there's only > value if > you can move functionality between host applications. Companies shouldn't > be > tied to a particular application. Nobody knows which application they > will use in > 5 or 10 years from now, hanging onto Softimage is as wrong as hanging onto > Maya > or anything else. I am a Softimage evangelist as well, but there's no > point fighting > for a particular package. You should use what pays the bills best and > gives you > as much free time on the side as possible. :-) > > The reason I am defending xgen is only because I think it's not fair in any > way to say "something that can already be done in SI". > > > On 09.08.2013 06:33, Mirko Jankovic wrote: > > graphically cool hair interface + control tool, and awesome high quality > view... and so slow that I hardly see you using it with full fancy view > port stuff on when working :) > and mscatter for ICE already do same thing for trees but faster... > so they are just wasting dev time creating something that can already be > done in SI.... oh well > > > > On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]> wrote: > >> wow... that's very nice... Actually it's so jealous... graphically cool >> hair interface + control tool, and awesome high quality view... >> >> Daniel >> >> >> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi <[email protected]>wrote: >> >>> >>> So finally, this is how it look like: >>> http://www.youtube.com/watch?v=uPZvG5H8MoY >>> >>> The funny thing is it's not that far from what we can do in ICE, >>> actually I made a set of compound >>> that can do pretty much the same thing: >>> https://vimeo.com/19323411 >>> >>> It's just missing the vector paint tool(on my TODO list), a better >>> viewport integration, and a nice >>> caned UI, which is problematic with ICE. >>> >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> http://www.cappuccino-films.com >>> >> >> >> >> -- >> ------------------------------------------------------------------- >> Daniel Kim >> Animation Director & Professional 3D Generalist >> http://www.danielkim3d.com >> ------------------------------------------------------------------- >> >> >> > >

