The point isn't its bad Raff, its good, it looks very good, a fantastic
tool for artists, but why not implement some of these things like alembic
and Pixar Subdiv across the board ?

also the foundry is a software company, yes it may seem strange in this day
and age but they actually update their software's and develop them extend
them, make them better viable solutions, they don't sit on there arse
keeping the industry in a state of stagnation for the best part of 15 years
occasionally buying up someones clever solutions and implementing them to
make the otters clap.

you know what else was originally Weta Raff, Mudbox, and where is it now?
its shit Raff and getting shittier and clunkier with every release.

i believe that a software company should do more then just maintenance, (if
you can actually say AD actively maintains anything)

also i feel we are going into that uncomfortable place again Raff so can we
both agree to take it down a notch ?


On 9 August 2013 09:12, Serguei Kalentchouk
<[email protected]>wrote:

> I don't understand the knee-jerk reaction I see so often among vfx artists to
> dismiss thing outright just because its not part of their beloved toolset,
> most of the time prior to actually using it!
>
> While I can't vouch for this particular implementation by Autodesk yet, the
> original Disney implementation was superb and I can't imagine doing
> Rapuzel's hair without it.
>
> Having this toolset commercially available is nothing but a great thing.
>
> On Thursday, August 8, 2013, Mirko Jankovic wrote:
>>
>> so they are just wasting dev time creating something that can already be
>> done in SI.... oh well
>>
>>
>>
>> On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]> wrote:
>>
>>> wow... that's very nice... Actually it's so jealous... graphically cool
>>> hair interface + control tool, and awesome high quality view...
>>>
>>> Daniel
>>>
>>>
>>> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi 
>>> <[email protected]>wrote:
>>>
>>>>
>>>> So finally, this is how it look like:
>>>> http://www.youtube.com/watch?v=uPZvG5H8MoY
>>>>
>>>> The funny thing is it's not that far from what we can do in ICE,
>>>> actually I made a set of compound
>>>> that can do pretty much the same thing:
>>>> https://vimeo.com/19323411
>>>>
>>>> It's just missing the vector paint tool(on my TODO list), a better
>>>> viewport integration, and a nice
>>>> caned UI, which is problematic with ICE.
>>>>
>>>>
>>>> -----------------------------------------------
>>>> Ahmidou Lyazidi
>>>> Director | TD | CG artist
>>>> http://vimeo.com/ahmidou/videos
>>>> http://www.cappuccino-films.com
>>>>
>>>
>>>
>>>
>>> --
>>> -------------------------------------------------------------------
>>> Daniel Kim
>>> Animation Director & Professional 3D Generalist
>>> http://www.danielkim3d.com
>>> -------------------------------------------------------------------
>>>
>>>
>>>
>>
>
> --
> Technical Director @ DreamWorks Animation
>

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