...FaceRobot anyone :P (ok that ones not fair...yet)
On 9 August 2013 09:44, Sebastien Sterling <[email protected]>wrote: > The point isn't its bad Raff, its good, it looks very good, a fantastic > tool for artists, but why not implement some of these things like alembic > and Pixar Subdiv across the board ? > > also the foundry is a software company, yes it may seem strange in this > day and age but they actually update their software's and develop them > extend them, make them better viable solutions, they don't sit on there > arse keeping the industry in a state of stagnation for the best part of 15 > years occasionally buying up someones clever solutions and implementing > them to make the otters clap. > > you know what else was originally Weta Raff, Mudbox, and where is it now? > its shit Raff and getting shittier and clunkier with every release. > > i believe that a software company should do more then just maintenance, > (if you can actually say AD actively maintains anything) > > also i feel we are going into that uncomfortable place again Raff so can > we both agree to take it down a notch ? > > > On 9 August 2013 09:12, Serguei Kalentchouk <[email protected] > > wrote: > >> I don't understand the knee-jerk reaction I see so often among vfx >> artists to dismiss thing outright just because its not part of their >> beloved toolset, most of the time prior to actually using it! >> >> While I can't vouch for this particular implementation by Autodesk yet, the >> original Disney implementation was superb and I can't imagine doing >> Rapuzel's hair without it. >> >> Having this toolset commercially available is nothing but a great thing. >> >> On Thursday, August 8, 2013, Mirko Jankovic wrote: >>> >>> so they are just wasting dev time creating something that can already be >>> done in SI.... oh well >>> >>> >>> >>> On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]>wrote: >>> >>>> wow... that's very nice... Actually it's so jealous... graphically cool >>>> hair interface + control tool, and awesome high quality view... >>>> >>>> Daniel >>>> >>>> >>>> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi >>>> <[email protected]>wrote: >>>> >>>>> >>>>> So finally, this is how it look like: >>>>> http://www.youtube.com/watch?v=uPZvG5H8MoY >>>>> >>>>> The funny thing is it's not that far from what we can do in ICE, >>>>> actually I made a set of compound >>>>> that can do pretty much the same thing: >>>>> https://vimeo.com/19323411 >>>>> >>>>> It's just missing the vector paint tool(on my TODO list), a better >>>>> viewport integration, and a nice >>>>> caned UI, which is problematic with ICE. >>>>> >>>>> >>>>> ----------------------------------------------- >>>>> Ahmidou Lyazidi >>>>> Director | TD | CG artist >>>>> http://vimeo.com/ahmidou/videos >>>>> http://www.cappuccino-films.com >>>>> >>>> >>>> >>>> >>>> -- >>>> ------------------------------------------------------------------- >>>> Daniel Kim >>>> Animation Director & Professional 3D Generalist >>>> http://www.danielkim3d.com >>>> ------------------------------------------------------------------- >>>> >>>> >>>> >>> >> >> -- >> Technical Director @ DreamWorks Animation >> > >

