...FaceRobot anyone :P

(ok that ones not fair...yet)


On 9 August 2013 09:44, Sebastien Sterling <[email protected]>wrote:

> The point isn't its bad Raff, its good, it looks very good, a fantastic
> tool for artists, but why not implement some of these things like alembic
> and Pixar Subdiv across the board ?
>
> also the foundry is a software company, yes it may seem strange in this
> day and age but they actually update their software's and develop them
> extend them, make them better viable solutions, they don't sit on there
> arse keeping the industry in a state of stagnation for the best part of 15
> years occasionally buying up someones clever solutions and implementing
> them to make the otters clap.
>
> you know what else was originally Weta Raff, Mudbox, and where is it now?
> its shit Raff and getting shittier and clunkier with every release.
>
> i believe that a software company should do more then just maintenance,
> (if you can actually say AD actively maintains anything)
>
> also i feel we are going into that uncomfortable place again Raff so can
> we both agree to take it down a notch ?
>
>
> On 9 August 2013 09:12, Serguei Kalentchouk <[email protected]
> > wrote:
>
>> I don't understand the knee-jerk reaction I see so often among vfx
>> artists to dismiss thing outright just because its not part of their
>> beloved toolset, most of the time prior to actually using it!
>>
>> While I can't vouch for this particular implementation by Autodesk yet, the
>> original Disney implementation was superb and I can't imagine doing
>> Rapuzel's hair without it.
>>
>> Having this toolset commercially available is nothing but a great thing.
>>
>> On Thursday, August 8, 2013, Mirko Jankovic wrote:
>>>
>>> so they are just wasting dev time creating something that can already be
>>> done in SI.... oh well
>>>
>>>
>>>
>>> On Fri, Aug 9, 2013 at 3:05 AM, Daniel Kim <[email protected]>wrote:
>>>
>>>> wow... that's very nice... Actually it's so jealous... graphically cool
>>>> hair interface + control tool, and awesome high quality view...
>>>>
>>>> Daniel
>>>>
>>>>
>>>> On Fri, Aug 9, 2013 at 1:01 PM, Ahmidou Lyazidi 
>>>> <[email protected]>wrote:
>>>>
>>>>>
>>>>> So finally, this is how it look like:
>>>>> http://www.youtube.com/watch?v=uPZvG5H8MoY
>>>>>
>>>>> The funny thing is it's not that far from what we can do in ICE,
>>>>> actually I made a set of compound
>>>>> that can do pretty much the same thing:
>>>>> https://vimeo.com/19323411
>>>>>
>>>>> It's just missing the vector paint tool(on my TODO list), a better
>>>>> viewport integration, and a nice
>>>>> caned UI, which is problematic with ICE.
>>>>>
>>>>>
>>>>> -----------------------------------------------
>>>>> Ahmidou Lyazidi
>>>>> Director | TD | CG artist
>>>>> http://vimeo.com/ahmidou/videos
>>>>> http://www.cappuccino-films.com
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> -------------------------------------------------------------------
>>>> Daniel Kim
>>>> Animation Director & Professional 3D Generalist
>>>> http://www.danielkim3d.com
>>>> -------------------------------------------------------------------
>>>>
>>>>
>>>>
>>>
>>
>> --
>> Technical Director @ DreamWorks Animation
>>
>
>

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