This should be so simple. I need to create several packshots with only Material, but different textures - so I only have to make corrections one place - Clients, pffh. Anyway
I create a custom attribute on my object by making an ICE Tree (under modeling) with a Set Data node(Self.Texture) I connect an Integer to the Value 1 (and already here it fails) In my material I have a Color Multi Switch with all my textures controlled by an Integer_Attribute, where I can select mu Texture attribute. Why wont this work? My problem is somehow setting the data. The Set Data node stays red no matter what I do. What's the trick? Cheers!

