Hey, thanks, but it doesn't matter what I call it. Still wont work. I really did read the docs.. Looks so easy.
... On 10/09/2013, at 11.19, Sandy Sutherland wrote: > I should think the Texture in Self.Texture is a reserved name - so you should > use something else - Self.SS_texture - and use that in the render tree. > > S. > > On 2013/09/10 11:17 AM, pingo van der brinkloev wrote: >> This should be so simple. >> >> I need to create several packshots with only Material, but different >> textures - so I only have to make corrections one place - Clients, pffh. >> Anyway >> >> I create a custom attribute on my object by making an ICE Tree (under >> modeling) with a Set Data node(Self.Texture) >> >> I connect an Integer to the Value 1 (and already here it fails) >> >> In my material I have a Color Multi Switch with all my textures controlled >> by an Integer_Attribute, where I can select mu Texture attribute. >> >> Why wont this work? >> >> My problem is somehow setting the data. The Set Data node stays red no >> matter what I do. >> >> What's the trick? >> >> Cheers! >

