And now it works. Really well!

Carry on!

On 10/09/2013, at 11.36, pingo van der brinkloev wrote:

> Hey, thanks, but it doesn't matter what I call it. Still wont work.
> 
> I really did read the docs.. Looks so easy.
> 
> ...
> 
> On 10/09/2013, at 11.19, Sandy Sutherland wrote:
> 
>> I should think the Texture in Self.Texture is a reserved name - so you 
>> should use something else - Self.SS_texture - and use that in the render 
>> tree.
>> 
>> S.
>> 
>> On 2013/09/10 11:17 AM, pingo van der brinkloev wrote:
>>> This should be so simple.
>>> 
>>> I need to create several packshots with only Material, but different 
>>> textures - so I only have to make corrections one place - Clients, pffh. 
>>> Anyway
>>> 
>>> I create a custom attribute on my object by making an ICE Tree (under 
>>> modeling) with a Set Data node(Self.Texture)
>>> 
>>> I connect an Integer to the Value 1 (and already here it fails)
>>> 
>>> In my material I have a Color Multi Switch with all my textures controlled 
>>> by an Integer_Attribute, where I can select mu Texture attribute.
>>> 
>>> Why wont this work?
>>> 
>>> My problem is somehow setting the data. The Set Data node stays red no 
>>> matter what I do.
>>> 
>>> What's the trick?
>>> 
>>> Cheers!
>> 
> 
> 


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