And now it works. Really well! Carry on!
On 10/09/2013, at 11.36, pingo van der brinkloev wrote: > Hey, thanks, but it doesn't matter what I call it. Still wont work. > > I really did read the docs.. Looks so easy. > > ... > > On 10/09/2013, at 11.19, Sandy Sutherland wrote: > >> I should think the Texture in Self.Texture is a reserved name - so you >> should use something else - Self.SS_texture - and use that in the render >> tree. >> >> S. >> >> On 2013/09/10 11:17 AM, pingo van der brinkloev wrote: >>> This should be so simple. >>> >>> I need to create several packshots with only Material, but different >>> textures - so I only have to make corrections one place - Clients, pffh. >>> Anyway >>> >>> I create a custom attribute on my object by making an ICE Tree (under >>> modeling) with a Set Data node(Self.Texture) >>> >>> I connect an Integer to the Value 1 (and already here it fails) >>> >>> In my material I have a Color Multi Switch with all my textures controlled >>> by an Integer_Attribute, where I can select mu Texture attribute. >>> >>> Why wont this work? >>> >>> My problem is somehow setting the data. The Set Data node stays red no >>> matter what I do. >>> >>> What's the trick? >>> >>> Cheers! >> > >

