nice trick!
On 9/18/2013 5:43 PM, David Barosin wrote:
You can sort of get that with the XSI Explorer - (alt + 8) and set
the viewer menu's display to schematic.
On Wed, Sep 18, 2013 at 11:21 AM, Sergio Mucino
<sergio.muc...@modusfx.com <mailto:sergio.muc...@modusfx.com>> wrote:
Thanks Eric! Yes, the Hypergraph can get complicated, but I'm used
to finding my way through it rather reasonably.
I was actually thinking about the scripting side of things... I'm
not sure how scriptable the behavior of the Schematic View is, but
if I could get it to only display the selected node and any other
connected nodes and hide the rest, that would already get me a
long way towards a happier healthier life :-) .
I will do the search you suggested. Thanks again!
--
*Sergio Mucino*
Lead Rigger
Modus FX
On 18/09/2013 11:12 AM, Eric Thivierge wrote:
Schematic view is probably as close to the Hypergraph workflow
you're going to get honestly. If your rig structure is clean and
organized it shouldn't be too bad to deal with. I will say that
even the Hypergraph can get a bit soupie.
You may need to write yourself some scripts to present the data
to you in a way you understand.
If I recall there was a command that you can get the connection
info in xml form that shows the 2 way connections and parse it
from there. Check the google group archive and search for Alan
Fregtman's post about it. I think it's been discussed a few times
before.
Eric T.
On September-18-13 10:47:28 AM, Sergio Mucino wrote:
Hello. I have a very basic question for anyone who might be able
to help.
I just got started using Softimage, and I'm having the usual
problems
anyone faces when starting to use new software they're not
familiar with
(just for background information purposes, I'm coming from Maya
and Max.
I state this just so that it gives you an idea of the language I
might
be using). One of the things that I'm having a hard time right
now is
navigating scene relationships.
I'm trying to find a tool that will help me to efficiently find
scene
relationships, and so far, I haven't found an easy way to
navigate these
relationships. I'm trying to find my way through someone else's
files,
and finding what's related to each object is a bit of a PITA at
this
point. I'm using the Explorer as a starting point, but it
doesn't get me
there the entire way. Let me give you an example.
I've got a mesh selected. In the Explorer, I can see it's being
deformed
by a Lattice, and an Envelope Operator. I need to find the
actual scene
objects that are driving these deformations. For the Envelope
Op, I know
I can go to Deform/Envelope/Select Deformer from Envelope, and
it will
select in the scene the objects that are driving the envelope's
deformations (I'd rather not lose my selection, just get a list
of the
objects used as deformers, but I'm ok with Softimage working
this way).
However, the Lattice is an entirely different story. If I select
the
Lattice operator and inspect its properties, the only reference
I can
find in the Properties dialog is to its cluster. If I then find
that
cluster in the Cluster folder for my object, and check its
properties, I
get nothing. There seems to be no way I can get to the actual
Lattice
object in the scene deforming this cluster easily.
The only way I've found so far has been to use the Schematic
View. If I
turn on all the Links (for the selected object only, of course.
Otherwise, I just get a noodle soup), with my geo selected I can
see
links going to different objects in the scene. I had to track
down each
link (which in a scene this size took a lot of scrolling,
especially
since zooming out gets rid of the names on the links) until I
found the
link that had "Lattice" written on it. Then I could follow it
and find
the scene object that the Lattice operator refers to.
I would like to know if there's a more efficient way of
navigating scene
relationships than this. I'm sure than being completely new to the
software, I'm missing a lot. I've tried googling around, and asking
people at work, but haven't been able to uncover much. If
someone has
some pointers towards getting stuff done faster, I'll be very
glad to
hear them. Just for information purposes only, I'm trying to get
the
same information I'd get my graphing an object in the Maya
Hypergraph...
a view or list of all relationships for the selected object(s).
If this is not possible (I understand Softimage might have a
totally
different way of doing quite a few things), if someone else could
describe how they tend to work to find their way in the scene,
I'd love
to hear that too.
I appreciate any help or pointers anyone might have. Thanks a
lot for
your time!
Sergio Mucino
Lead Rigger
Modus FX
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