are the objects part of a hierarchy?
The schematic view does show the entire hierarchy, normally.


On Wed, Sep 18, 2013 at 12:58 PM, Sergio Mucino
<[email protected]>wrote:

>  Ok, it's interesting. It's only doing this for certain objects. It's not
> doing it for others. I'll have to look into why for some objects, the
> entire scene hierarchy is displayed, and not for others.
>
>
> *Sergio Mucino*
> Lead Rigger
> Modus FX
>
> On 18/09/2013 12:52 PM, Sergio Mucino wrote:
>
> No change. I guess some preference somewhere got ticked off. I'll see if I
> can locate it...
>
> *Sergio Mucino*
> Lead Rigger
> Modus FX
>
> On 18/09/2013 12:46 PM, Sergio Mucino wrote:
>
> No. It just highlights them in the Schematic View.
> If I bring up a floating window of the XSI Explorer using the shortcut, it
> shows the same.
> I'll try deleting it from the layout and see what happens.
>
> *Sergio Mucino*
> Lead Rigger
> Modus FX
>
> On 18/09/2013 12:45 PM, David Barosin wrote:
>
> If you select objects in the related explorer on the left does it filter
> properly?
>
>
> On Wed, Sep 18, 2013 at 12:41 PM, Sergio Mucino <[email protected]
> > wrote:
>
>>  Well, I don't know why, but after embedding the XSI Explorer into a
>> Layout Panel, now it displays the standard Schematic view with everything
>> displayed, instead of the 'filtered' one with only the selected object and
>> its relatioships. I've been trying to locate which filter I might have
>> turned off in the menus, unsuccessfully. Any pointers? Thanks everyone!
>>
>>
>> *Sergio Mucino*
>> Lead Rigger
>> Modus FX
>>
>>   On 18/09/2013 12:24 PM, Sergio Mucino wrote:
>>
>> This is awesome! This gives me what I was looking for. Thanks a lot David!
>>
>> *Sergio Mucino*
>> Lead Rigger
>> Modus FX
>>
>> On 18/09/2013 11:43 AM, David Barosin wrote:
>>
>> You can sort of get that with the XSI Explorer -  (alt + 8)  and set the
>> viewer menu's display to schematic.
>>
>>
>> On Wed, Sep 18, 2013 at 11:21 AM, Sergio Mucino <
>> [email protected]> wrote:
>>
>>>  Thanks Eric! Yes, the Hypergraph can get complicated, but I'm used to
>>> finding my way through it rather reasonably.
>>>
>>> I was actually thinking about the scripting side of things... I'm not
>>> sure how scriptable the behavior of the Schematic View is, but if I could
>>> get it to only display the selected node and any other connected nodes and
>>> hide the rest, that would already get me a long way towards a happier
>>> healthier life :-) .
>>>
>>> I will do the search you suggested. Thanks again!
>>>
>>>  --
>>>  *Sergio Mucino*
>>> Lead Rigger
>>> Modus FX
>>>
>>> On 18/09/2013 11:12 AM, Eric Thivierge wrote:
>>>
>>> Schematic view is probably as close to the Hypergraph workflow you're
>>> going to get honestly. If your rig structure is clean and organized it
>>> shouldn't be too bad to deal with. I will say that even the Hypergraph can
>>> get a bit soupie.
>>>
>>> You may need to write yourself some scripts to present the data to you
>>> in a way you understand.
>>>
>>> If I recall there was a command that you can get the connection info in
>>> xml form that shows the 2 way connections and parse it from there. Check
>>> the google group archive and search for Alan Fregtman's post about it. I
>>> think it's been discussed a few times before.
>>>
>>> Eric T.
>>>
>>> On September-18-13 10:47:28 AM, Sergio Mucino wrote:
>>>
>>> Hello. I have a very basic question for anyone who might be able to
>>> help.
>>> I just got started using Softimage, and I'm having the usual problems
>>> anyone faces when starting to use new software they're not familiar with
>>> (just for background information purposes, I'm coming from Maya and Max.
>>> I state this just so that it gives you an idea of the language I might
>>> be using). One of the things that I'm having a hard time right now is
>>> navigating scene relationships.
>>>
>>> I'm trying to find a tool that will help me to efficiently find scene
>>> relationships, and so far, I haven't found an easy way to navigate these
>>> relationships. I'm trying to find my way through someone else's files,
>>> and finding what's related to each object is a bit of a PITA at this
>>> point. I'm using the Explorer as a starting point, but it doesn't get me
>>> there the entire way. Let me give you an example.
>>>
>>> I've got a mesh selected. In the Explorer, I can see it's being deformed
>>> by a Lattice, and an Envelope Operator. I need to find the actual scene
>>> objects that are driving these deformations. For the Envelope Op, I know
>>> I can go to Deform/Envelope/Select Deformer from Envelope, and it will
>>> select in the scene the objects that are driving the envelope's
>>> deformations (I'd rather not lose my selection, just get a list of the
>>> objects used as deformers, but I'm ok with Softimage working this way).
>>> However, the Lattice is an entirely different story. If I select the
>>> Lattice operator and inspect its properties, the only reference I can
>>> find in the Properties dialog is to its cluster. If I then find that
>>> cluster in the Cluster folder for my object, and check its properties, I
>>> get nothing. There seems to be no way I can get to the actual Lattice
>>> object in the scene deforming this cluster easily.
>>>
>>> The only way I've found so far has been to use the Schematic View. If I
>>> turn on all the Links (for the selected object only, of course.
>>> Otherwise, I just get a noodle soup), with my geo selected I can see
>>> links going to different objects in the scene. I had to track down each
>>> link (which in a scene this size took a lot of scrolling, especially
>>> since zooming out gets rid of the names on the links) until I found the
>>> link that had "Lattice" written on it. Then I could follow it and find
>>> the scene object that the Lattice operator refers to.
>>>
>>> I would like to know if there's a more efficient way of navigating scene
>>> relationships than this. I'm sure than being completely new to the
>>> software, I'm missing a lot. I've tried googling around, and asking
>>> people at work, but haven't been able to uncover much. If someone has
>>> some pointers towards getting stuff done faster, I'll be very glad to
>>> hear them. Just for information purposes only, I'm trying to get the
>>> same information I'd get my graphing an object in the Maya Hypergraph...
>>> a view or list of all relationships for the selected object(s).
>>> If this is not possible (I understand Softimage might have a totally
>>> different way of doing quite a few things), if someone else could
>>> describe how they tend to work to find their way in the scene, I'd love
>>> to hear that too.
>>> I appreciate any help or pointers anyone might have. Thanks a lot for
>>> your time!
>>>
>>> Sergio Mucino
>>> Lead Rigger
>>> Modus FX
>>>
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-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>
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