are the objects part of a hierarchy? The schematic view does show the entire hierarchy, normally.
On Wed, Sep 18, 2013 at 12:58 PM, Sergio Mucino <[email protected]>wrote: > Ok, it's interesting. It's only doing this for certain objects. It's not > doing it for others. I'll have to look into why for some objects, the > entire scene hierarchy is displayed, and not for others. > > > *Sergio Mucino* > Lead Rigger > Modus FX > > On 18/09/2013 12:52 PM, Sergio Mucino wrote: > > No change. I guess some preference somewhere got ticked off. I'll see if I > can locate it... > > *Sergio Mucino* > Lead Rigger > Modus FX > > On 18/09/2013 12:46 PM, Sergio Mucino wrote: > > No. It just highlights them in the Schematic View. > If I bring up a floating window of the XSI Explorer using the shortcut, it > shows the same. > I'll try deleting it from the layout and see what happens. > > *Sergio Mucino* > Lead Rigger > Modus FX > > On 18/09/2013 12:45 PM, David Barosin wrote: > > If you select objects in the related explorer on the left does it filter > properly? > > > On Wed, Sep 18, 2013 at 12:41 PM, Sergio Mucino <[email protected] > > wrote: > >> Well, I don't know why, but after embedding the XSI Explorer into a >> Layout Panel, now it displays the standard Schematic view with everything >> displayed, instead of the 'filtered' one with only the selected object and >> its relatioships. I've been trying to locate which filter I might have >> turned off in the menus, unsuccessfully. Any pointers? Thanks everyone! >> >> >> *Sergio Mucino* >> Lead Rigger >> Modus FX >> >> On 18/09/2013 12:24 PM, Sergio Mucino wrote: >> >> This is awesome! This gives me what I was looking for. Thanks a lot David! >> >> *Sergio Mucino* >> Lead Rigger >> Modus FX >> >> On 18/09/2013 11:43 AM, David Barosin wrote: >> >> You can sort of get that with the XSI Explorer - (alt + 8) and set the >> viewer menu's display to schematic. >> >> >> On Wed, Sep 18, 2013 at 11:21 AM, Sergio Mucino < >> [email protected]> wrote: >> >>> Thanks Eric! Yes, the Hypergraph can get complicated, but I'm used to >>> finding my way through it rather reasonably. >>> >>> I was actually thinking about the scripting side of things... I'm not >>> sure how scriptable the behavior of the Schematic View is, but if I could >>> get it to only display the selected node and any other connected nodes and >>> hide the rest, that would already get me a long way towards a happier >>> healthier life :-) . >>> >>> I will do the search you suggested. Thanks again! >>> >>> -- >>> *Sergio Mucino* >>> Lead Rigger >>> Modus FX >>> >>> On 18/09/2013 11:12 AM, Eric Thivierge wrote: >>> >>> Schematic view is probably as close to the Hypergraph workflow you're >>> going to get honestly. If your rig structure is clean and organized it >>> shouldn't be too bad to deal with. I will say that even the Hypergraph can >>> get a bit soupie. >>> >>> You may need to write yourself some scripts to present the data to you >>> in a way you understand. >>> >>> If I recall there was a command that you can get the connection info in >>> xml form that shows the 2 way connections and parse it from there. Check >>> the google group archive and search for Alan Fregtman's post about it. I >>> think it's been discussed a few times before. >>> >>> Eric T. >>> >>> On September-18-13 10:47:28 AM, Sergio Mucino wrote: >>> >>> Hello. I have a very basic question for anyone who might be able to >>> help. >>> I just got started using Softimage, and I'm having the usual problems >>> anyone faces when starting to use new software they're not familiar with >>> (just for background information purposes, I'm coming from Maya and Max. >>> I state this just so that it gives you an idea of the language I might >>> be using). One of the things that I'm having a hard time right now is >>> navigating scene relationships. >>> >>> I'm trying to find a tool that will help me to efficiently find scene >>> relationships, and so far, I haven't found an easy way to navigate these >>> relationships. I'm trying to find my way through someone else's files, >>> and finding what's related to each object is a bit of a PITA at this >>> point. I'm using the Explorer as a starting point, but it doesn't get me >>> there the entire way. Let me give you an example. >>> >>> I've got a mesh selected. In the Explorer, I can see it's being deformed >>> by a Lattice, and an Envelope Operator. I need to find the actual scene >>> objects that are driving these deformations. For the Envelope Op, I know >>> I can go to Deform/Envelope/Select Deformer from Envelope, and it will >>> select in the scene the objects that are driving the envelope's >>> deformations (I'd rather not lose my selection, just get a list of the >>> objects used as deformers, but I'm ok with Softimage working this way). >>> However, the Lattice is an entirely different story. If I select the >>> Lattice operator and inspect its properties, the only reference I can >>> find in the Properties dialog is to its cluster. If I then find that >>> cluster in the Cluster folder for my object, and check its properties, I >>> get nothing. There seems to be no way I can get to the actual Lattice >>> object in the scene deforming this cluster easily. >>> >>> The only way I've found so far has been to use the Schematic View. If I >>> turn on all the Links (for the selected object only, of course. >>> Otherwise, I just get a noodle soup), with my geo selected I can see >>> links going to different objects in the scene. I had to track down each >>> link (which in a scene this size took a lot of scrolling, especially >>> since zooming out gets rid of the names on the links) until I found the >>> link that had "Lattice" written on it. Then I could follow it and find >>> the scene object that the Lattice operator refers to. >>> >>> I would like to know if there's a more efficient way of navigating scene >>> relationships than this. I'm sure than being completely new to the >>> software, I'm missing a lot. I've tried googling around, and asking >>> people at work, but haven't been able to uncover much. If someone has >>> some pointers towards getting stuff done faster, I'll be very glad to >>> hear them. Just for information purposes only, I'm trying to get the >>> same information I'd get my graphing an object in the Maya Hypergraph... >>> a view or list of all relationships for the selected object(s). >>> If this is not possible (I understand Softimage might have a totally >>> different way of doing quite a few things), if someone else could >>> describe how they tend to work to find their way in the scene, I'd love >>> to hear that too. >>> I appreciate any help or pointers anyone might have. Thanks a lot for >>> your time! >>> >>> Sergio Mucino >>> Lead Rigger >>> Modus FX >>> >>> -------------------------- >>> To unsubscribe: mail [email protected] with >>> subject "unsubscribe" and reply to the confirmation email. >>> >>> >>> >>> -------------------------- >>> To unsubscribe: mail [email protected] with >>> subject "unsubscribe" and reply to the confirmation email. >>> >> >> >> >> -------------------------- >> To unsubscribe: mail [email protected] with subject >> "unsubscribe" and reply to the confirmation email. >> >> >> >> -------------------------- >> To unsubscribe: mail [email protected] with subject >> "unsubscribe" and reply to the confirmation email. >> >> >> -------------------------- >> To unsubscribe: mail [email protected] with >> subject "unsubscribe" and reply to the confirmation email. >> > > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. > > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. > > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>
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