Amen.

On Mon, Sep 30, 2013 at 12:07 PM, Mirko Jankovic
<[email protected]>wrote:

> I've bin bear Maya.. for years.. and never knew how you can simply work in
> project without working around of problems you run into.. till I jumped
> Softimage bridge. Ooooh
> the smell of clear fresh air there.. and now going back to maya is like
> coming down from mountain into smelly disgusting smog of town!
>
>
> On Mon, Sep 30, 2013 at 6:05 PM, John Richard Sanchez <
> [email protected]> wrote:
>
>> I agree. But numbers do count as most studios use maya and I need to go
>> where the work is.
>>
>>
>> On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall <[email protected]>wrote:
>>
>>> I approached learning a bit as an occupational hazard. The job needed
>>> ncloth for legacy reasons so i thought, ok, how bad can it be. nCloth
>>> seemed to do the trick, and no doubt there are other parts of maya that are
>>> good but good lord it's unpleasant to use. As many of us suspect, it's
>>> simply a case of seat numbers and nothing to do with how good a package is
>>> as to where AD pitch it. If they seriously expect something like maya to be
>>> the future they're all barking mad....... and as such I'm failry sure that
>>> can't be the future. Fingers crossed.....
>>>
>>> just my 5 pence worth.....
>>>
>>>
>>> ...........................................................................
>>> http://www.hackneyeffects.com/
>>> https://vimeo.com/user4174293
>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>
>>>
>>> http://www.flickr.com/photos/lord_hackney/
>>> http://spylon.tumblr.com/
>>>
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>>
>>
>> --
>> www.johnrichardsanchez.com
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