Oh yeah for sure, I know I'm jumping in a bit, but I do agree, the
important thing really is that you have a decent base and that base should
be Softimage (or something in the future that develops from it's workflow
please!) and then dipping in using ncloth in maya, or fume in max is
practical when you have decent IO



Simon Reeves
London, UK
*[email protected]*
*www.simonreeves.com*
*
*


On 1 October 2013 11:47, Eugen Sares <[email protected]> wrote:

>  ... if you have a  good user interface / front-end.
> Most of the discussion about Soft vs. Maya is about this. No doubt Maya is
> bursting with clever technology - but it's the way it is
> accessible/presented to the artist. There's always something extra to click
> or to figure out before you can do even simple things, as flexible as the
> architecture may be.
> Softimage devs just paid a lot more attention to all this, and it pays off
> until today.
>
> Good and simple UIs become more and more important anyway, that's what
> Autodesk CEO Carl Bass is talking about in that interview recently.
>
> http://readwrite.com/2013/03/26/autodesk-ceo-carl-bass-making-free-apps-is-harder-than-making-enterprise-software#awesm=~oj0MuqIvLYsChE
>
> Not that you need to wield a complex 3D application on a tablet with your
> fingers, but there's a lot to be learned from this new ways of user
> interaction.
>
>
>
> Am 01.10.2013 12:21, schrieb Simon Reeves:
>
> When I see the other chaps using it, ncloth seems pretty great though -
> modular apps are the future. We don't need to do everything in one app, we
> just need a good base, and good i/o.
>
>
>
> Simon Reeves
> London, UK
>  *[email protected]*
> *www.simonreeves.com*
> *
> *
>
>
>
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