http://www.maxon.net/
http://www.luxology.com/

Both do a lot of stuff really well.

> http://www.sidefx.com <http://www.sidefx.com/> :P
>
>
> Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
>> Ugh. Tough cookie. This is one of those very delicate topics that
>> usually end with rotten vegetables flying from camp to camp. It just
>> happens that some people take the tools they use quite personally.
>> I think it's all a matter of perspective, and personal preference. Of
>> course, we can all start arguing over technical aspects of each
>> product's architecture and data models, but that's just another rabbit
>> hole. Workflows... tools... aesthetics... all rabbit holes.
>> I've had to work with Maya, Max, Modo, and now Soft, and each app has
>> its strengths and weaknesses (granted, some have more of one than the
>> other), and depending what kind of job you have, and what kind of
>> stuff you have to deal with, your tool is either going to make it a
>> pleasant job, or your worst nightmare.
>> However, you've pretty much hit the nail on the head. Adesk is a
>> company who's primary objective is to make money, and we may like it
>> or not, but absolutely nothing on this planet (short of a complete
>> fail of the international money markets) will change that. And when it
>> comes to making money, Adesk will of course put all its money on the
>> horse that's winning the race. And we may like it or not, but that is
>> Maya (and by winning the race I mean purely making more money).
>> I don't want to start yet another discussion over the virtues or
>> defects of each product and their future. Just trying to keep in the
>> picture the fact that Adesk looks at this from a completely different
>> perspective than users (and it's not only about how much money it's
>> making, but also about how much it costs). So, let's just focus on the
>> facts...
>>
>> * Adesk has 3 completely redundant products on its product line (Max,
>> Maya, and Soft... they all are end-to-end DCC applications. They do
>> things differently, but they all produce quality results).
>> * There are 3 different development teams working on these products.
>> * Max and Maya compete for the most seats in different industries.
>>
>> So, as a purely software development-focused entity, you'd ask
>> yourself "Why do I need three? What if I had all my users only using
>> one?". It does make sense... less development costs for same revenue
>> (this is all "in theory" of course). And from that POV, it makes more
>> sense to try to move less users to a different product than more of
>> them... hence, Maya is their winning horse (whereas users decide to
>> leave their current tool of choice for Maya is still to be seen).
>> So, it doesn't really matter how great ICE is, or how more modern
>> Softs architecture is, or how friendly Max is. These are all things
>> that can eventually be implemented in another code base (technical
>> issues and business concerns aside). It's a matter of getting
>> favorable quarterly results. Period.
>> I think the real unfortunate aspect of this is that there is NO real
>> contender/alternative to an application of Maya/Soft's maturity and
>> capabilites. And Adesk knows it. Therefore, they can afford to play
>> different strategies withl little risk involved.
>>
>> And I think I've gone on long enough, and it's lunch time (and not to
>> mention, Monday...)
>>
>> *Sergio Mucino*
>> Lead Rigger
>> Modus FX
>>
>> On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
>>> I agree. But numbers do count as most studios use maya and I need to
>>> go where the work is.
>>>
>>>
>>> On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     I approached learning a bit as an occupational hazard. The job
>>>     needed ncloth for legacy reasons so i thought, ok, how bad can it
>>>     be. nCloth seemed to do the trick, and no doubt there are other
>>>     parts of maya that are good but good lord it's unpleasant to use.
>>>     As many of us suspect, it's simply a case of seat numbers and
>>>     nothing to do with how good a package is as to where AD pitch it.
>>>     If they seriously expect something like maya to be the future
>>>     they're all barking mad....... and as such I'm failry sure that
>>>     can't be the future. Fingers crossed.....
>>>
>>>     just my 5 pence worth.....
>>>
>>>     
>>> ...........................................................................
>>>     http://www.hackneyeffects.com/
>>>     https://vimeo.com/user4174293
>>>     http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>
>>>
>>>     http://www.flickr.com/photos/lord_hackney/
>>>     http://spylon.tumblr.com/
>>>
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