http://www.maxon.net/ http://www.luxology.com/
Both do a lot of stuff really well. > http://www.sidefx.com <http://www.sidefx.com/> :P > > > Le 30/09/2013 12:44 PM, Sergio Mucino a écrit : >> Ugh. Tough cookie. This is one of those very delicate topics that >> usually end with rotten vegetables flying from camp to camp. It just >> happens that some people take the tools they use quite personally. >> I think it's all a matter of perspective, and personal preference. Of >> course, we can all start arguing over technical aspects of each >> product's architecture and data models, but that's just another rabbit >> hole. Workflows... tools... aesthetics... all rabbit holes. >> I've had to work with Maya, Max, Modo, and now Soft, and each app has >> its strengths and weaknesses (granted, some have more of one than the >> other), and depending what kind of job you have, and what kind of >> stuff you have to deal with, your tool is either going to make it a >> pleasant job, or your worst nightmare. >> However, you've pretty much hit the nail on the head. Adesk is a >> company who's primary objective is to make money, and we may like it >> or not, but absolutely nothing on this planet (short of a complete >> fail of the international money markets) will change that. And when it >> comes to making money, Adesk will of course put all its money on the >> horse that's winning the race. And we may like it or not, but that is >> Maya (and by winning the race I mean purely making more money). >> I don't want to start yet another discussion over the virtues or >> defects of each product and their future. Just trying to keep in the >> picture the fact that Adesk looks at this from a completely different >> perspective than users (and it's not only about how much money it's >> making, but also about how much it costs). So, let's just focus on the >> facts... >> >> * Adesk has 3 completely redundant products on its product line (Max, >> Maya, and Soft... they all are end-to-end DCC applications. They do >> things differently, but they all produce quality results). >> * There are 3 different development teams working on these products. >> * Max and Maya compete for the most seats in different industries. >> >> So, as a purely software development-focused entity, you'd ask >> yourself "Why do I need three? What if I had all my users only using >> one?". It does make sense... less development costs for same revenue >> (this is all "in theory" of course). And from that POV, it makes more >> sense to try to move less users to a different product than more of >> them... hence, Maya is their winning horse (whereas users decide to >> leave their current tool of choice for Maya is still to be seen). >> So, it doesn't really matter how great ICE is, or how more modern >> Softs architecture is, or how friendly Max is. These are all things >> that can eventually be implemented in another code base (technical >> issues and business concerns aside). It's a matter of getting >> favorable quarterly results. Period. >> I think the real unfortunate aspect of this is that there is NO real >> contender/alternative to an application of Maya/Soft's maturity and >> capabilites. And Adesk knows it. Therefore, they can afford to play >> different strategies withl little risk involved. >> >> And I think I've gone on long enough, and it's lunch time (and not to >> mention, Monday...) >> >> *Sergio Mucino* >> Lead Rigger >> Modus FX >> >> On 30/09/2013 12:05 PM, John Richard Sanchez wrote: >>> I agree. But numbers do count as most studios use maya and I need to >>> go where the work is. >>> >>> >>> On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> I approached learning a bit as an occupational hazard. The job >>> needed ncloth for legacy reasons so i thought, ok, how bad can it >>> be. nCloth seemed to do the trick, and no doubt there are other >>> parts of maya that are good but good lord it's unpleasant to use. >>> As many of us suspect, it's simply a case of seat numbers and >>> nothing to do with how good a package is as to where AD pitch it. >>> If they seriously expect something like maya to be the future >>> they're all barking mad....... and as such I'm failry sure that >>> can't be the future. Fingers crossed..... >>> >>> just my 5 pence worth..... >>> >>> >>> ........................................................................... >>> http://www.hackneyeffects.com/ >>> https://vimeo.com/user4174293 >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>> >>> >>> http://www.flickr.com/photos/lord_hackney/ >>> http://spylon.tumblr.com/ >>> >>> This email and any attachments to it may be confidential and are >>> intended solely for the use of the individual to whom it is >>> addressed. 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