http://www.sidefx.com <http://www.sidefx.com/> :P


Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
Ugh. Tough cookie. This is one of those very delicate topics that usually end with rotten vegetables flying from camp to camp. It just happens that some people take the tools they use quite personally. I think it's all a matter of perspective, and personal preference. Of course, we can all start arguing over technical aspects of each product's architecture and data models, but that's just another rabbit hole. Workflows... tools... aesthetics... all rabbit holes. I've had to work with Maya, Max, Modo, and now Soft, and each app has its strengths and weaknesses (granted, some have more of one than the other), and depending what kind of job you have, and what kind of stuff you have to deal with, your tool is either going to make it a pleasant job, or your worst nightmare. However, you've pretty much hit the nail on the head. Adesk is a company who's primary objective is to make money, and we may like it or not, but absolutely nothing on this planet (short of a complete fail of the international money markets) will change that. And when it comes to making money, Adesk will of course put all its money on the horse that's winning the race. And we may like it or not, but that is Maya (and by winning the race I mean purely making more money). I don't want to start yet another discussion over the virtues or defects of each product and their future. Just trying to keep in the picture the fact that Adesk looks at this from a completely different perspective than users (and it's not only about how much money it's making, but also about how much it costs). So, let's just focus on the facts...

* Adesk has 3 completely redundant products on its product line (Max, Maya, and Soft... they all are end-to-end DCC applications. They do things differently, but they all produce quality results).
* There are 3 different development teams working on these products.
* Max and Maya compete for the most seats in different industries.

So, as a purely software development-focused entity, you'd ask yourself "Why do I need three? What if I had all my users only using one?". It does make sense... less development costs for same revenue (this is all "in theory" of course). And from that POV, it makes more sense to try to move less users to a different product than more of them... hence, Maya is their winning horse (whereas users decide to leave their current tool of choice for Maya is still to be seen). So, it doesn't really matter how great ICE is, or how more modern Softs architecture is, or how friendly Max is. These are all things that can eventually be implemented in another code base (technical issues and business concerns aside). It's a matter of getting favorable quarterly results. Period. I think the real unfortunate aspect of this is that there is NO real contender/alternative to an application of Maya/Soft's maturity and capabilites. And Adesk knows it. Therefore, they can afford to play different strategies withl little risk involved.

And I think I've gone on long enough, and it's lunch time (and not to mention, Monday...)

*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
I agree. But numbers do count as most studios use maya and I need to go where the work is.


On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall <[email protected] <mailto:[email protected]>> wrote:

    I approached learning a bit as an occupational hazard. The job
    needed ncloth for legacy reasons so i thought, ok, how bad can it
    be. nCloth seemed to do the trick, and no doubt there are other
    parts of maya that are good but good lord it's unpleasant to use.
    As many of us suspect, it's simply a case of seat numbers and
    nothing to do with how good a package is as to where AD pitch it.
    If they seriously expect something like maya to be the future
    they're all barking mad....... and as such I'm failry sure that
    can't be the future. Fingers crossed.....

    just my 5 pence worth.....

    ...........................................................................
    http://www.hackneyeffects.com/
    https://vimeo.com/user4174293
    http://www.linkedin.com/pub/andi-farhall/b/496/b21


    http://www.flickr.com/photos/lord_hackney/
    http://spylon.tumblr.com/

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