Those in most denial are loudest I guess ;)


Simon Reeves
London, UK
*[email protected]*
*www.simonreeves.com*
*
*


On 1 October 2013 15:18, Sergio Mucino <[email protected]> wrote:

>  Yes, they do. I've seen some of the stuff done with C4D, and I now use
> Modo for personal projects and freelance gigs after using 3ds Max for 18
> years, and I agree, both are great applications. However, most of the
> alternatives I've tried (and I will exclude C4D here because I have not
> used it) do not scale well to big projects and pipelines, that's why I say
> that there are no current alternatives to Adesk's offerings (perhaps I
> should have specified that this was strictly speaking about high-end DCC
> production). For more localized departments, or smaller-scale users, the
> alternatives are there, and delivering quite a punch (I'm personally
> excited about what the partnership with The Foundry might bring for Modo...
> we'll see).
> Anyway, I wasn't bringing all this up to bring people down. We all like to
> feel that what we do is great stuff (and from the people in this list, it
> is clear that's the case), and in this industry, people tend to wear their
> software shirts quite proudly (nothing wrong with that). I've had my share
> of disappointment on what's been going on relative to Autodesk products
> lately (for the record, I had no idea the Softimage users were also voicing
> concerns over their product of choice until I joined this email list
> recently. But I can tell you that the same has been going on on the 3ds Max
> side, except maybe... louder :-) ).
> Anyway, back to making movie magic... cheers everyone!
>
> *Sergio Mucino*
> Lead Rigger
> Modus FX
>
> On 01/10/2013 3:44 AM, Stefan Kubicek wrote:
>
> http://www.maxon.net/http://www.luxology.com/
>
> Both do a lot of stuff really well.
>
>
>  http://www.sidefx.com <http://www.sidefx.com/> <http://www.sidefx.com/> :P
>
>
> Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
>
>  Ugh. Tough cookie. This is one of those very delicate topics that
> usually end with rotten vegetables flying from camp to camp. It just
> happens that some people take the tools they use quite personally.
> I think it's all a matter of perspective, and personal preference. Of
> course, we can all start arguing over technical aspects of each
> product's architecture and data models, but that's just another rabbit
> hole. Workflows... tools... aesthetics... all rabbit holes.
> I've had to work with Maya, Max, Modo, and now Soft, and each app has
> its strengths and weaknesses (granted, some have more of one than the
> other), and depending what kind of job you have, and what kind of
> stuff you have to deal with, your tool is either going to make it a
> pleasant job, or your worst nightmare.
> However, you've pretty much hit the nail on the head. Adesk is a
> company who's primary objective is to make money, and we may like it
> or not, but absolutely nothing on this planet (short of a complete
> fail of the international money markets) will change that. And when it
> comes to making money, Adesk will of course put all its money on the
> horse that's winning the race. And we may like it or not, but that is
> Maya (and by winning the race I mean purely making more money).
> I don't want to start yet another discussion over the virtues or
> defects of each product and their future. Just trying to keep in the
> picture the fact that Adesk looks at this from a completely different
> perspective than users (and it's not only about how much money it's
> making, but also about how much it costs). So, let's just focus on the
> facts...
>
> * Adesk has 3 completely redundant products on its product line (Max,
> Maya, and Soft... they all are end-to-end DCC applications. They do
> things differently, but they all produce quality results).
> * There are 3 different development teams working on these products.
> * Max and Maya compete for the most seats in different industries.
>
> So, as a purely software development-focused entity, you'd ask
> yourself "Why do I need three? What if I had all my users only using
> one?". It does make sense... less development costs for same revenue
> (this is all "in theory" of course). And from that POV, it makes more
> sense to try to move less users to a different product than more of
> them... hence, Maya is their winning horse (whereas users decide to
> leave their current tool of choice for Maya is still to be seen).
> So, it doesn't really matter how great ICE is, or how more modern
> Softs architecture is, or how friendly Max is. These are all things
> that can eventually be implemented in another code base (technical
> issues and business concerns aside). It's a matter of getting
> favorable quarterly results. Period.
> I think the real unfortunate aspect of this is that there is NO real
> contender/alternative to an application of Maya/Soft's maturity and
> capabilites. And Adesk knows it. Therefore, they can afford to play
> different strategies withl little risk involved.
>
> And I think I've gone on long enough, and it's lunch time (and not to
> mention, Monday...)
>
> *Sergio Mucino*
> Lead Rigger
> Modus FX
>
> On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
>
>  I agree. But numbers do count as most studios use maya and I need to
> go where the work is.
>
>
> On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall 
> <[email protected]<mailto:[email protected]> <[email protected]>> wrote:
>
>     I approached learning a bit as an occupational hazard. The job
>     needed ncloth for legacy reasons so i thought, ok, how bad can it
>     be. nCloth seemed to do the trick, and no doubt there are other
>     parts of maya that are good but good lord it's unpleasant to use.
>     As many of us suspect, it's simply a case of seat numbers and
>     nothing to do with how good a package is as to where AD pitch it.
>     If they seriously expect something like maya to be the future
>     they're all barking mad....... and as such I'm failry sure that
>     can't be the future. Fingers crossed.....
>
>     just my 5 pence worth.....
>
>     
> ...........................................................................
>     http://www.hackneyeffects.com/
>     https://vimeo.com/user4174293
>     http://www.linkedin.com/pub/andi-farhall/b/496/b21
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>
>     http://www.flickr.com/photos/lord_hackney/
>     http://spylon.tumblr.com/
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