You should know better to ask a question like that. :-)
We're not permitted to divulge resource levels.

I've replied to some people off list re: Alembic, but if people have questions, 
then feel free to contact me.


G


-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 19 November 2013 19:25
To: softimage@listproc.autodesk.com
Subject: RE: Softimage and Alembic?

How big is the maya team anyway?



-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, November 19, 2013 11:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Alembic?

On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> 
wrote:
> "Well, we're responsible for the windows port of Alembic and other 
> integration work.  And we develop feature with it like the GPU cache, 
> alembic caching in xgen, support in scene assembly and other 
> things."... for Maya.. forgot to add that ;)
>
> Sry couldn't resist. Keep making Maya better addon for Softimage 
> Cheers

That's my job even more than ever! I've recently become the head of the maya 
user interface team.

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