Luc, that sounds like Maya will finally have it's user interface replaced with 
a usable interface.
It's still a pity, I'd much rather see you working on Softimage than on 
anything else :-/

Five years ago I was arguing with a former colleague that if you'd start to 
develop Maya in
the right directions it would still take at least five years to get it up to 
the reliability
and userfriendliness we have in Softimage, and only if Softs development was 
stagnant during
that period. In hindsight this estimate was overly optimistic.
Given the rate of development judging by past releases I'd say it's off by at 
least another
three years, and even only if you guys manage to cram Bifrost into it in a 
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

In an attempt to think way out of the box I suggest we find a way to sneak 
someone Softimage-affine into the
top ranks at AD$K to make decisions that are right for us instead of 
shareholders only.
Any one around here with pointed elbows and a background in political 
engineering willing to conspire ? ;-)





On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic
<[email protected]> wrote:
"Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things."... for
Maya.. forgot to add that ;)

Sry couldn't resist. Keep making Maya better addon for Softimage
Cheers

That's my job even more than ever! I've recently become the head of
the maya user interface team.



--
---------------------------------------------
  Stefan Kubicek                   [email protected]
---------------------------------------------
           keyvis digital imagery
          Alfred Feierfeilstraße 3
       A-2380 Perchtoldsdorf bei Wien
        Phone:  +43 (0) 699 12614231
                 www.keyvis.at
--   This email and its attachments are    --
-- confidential and for the recipient only --

Reply via email to