I agree with Sergio.

Lets not oversimplify the user experience. Of course ICE is not a simple
user interface as it is not just some menu/buttons/PPG to clicks on.
But it is very well designed for what it does and it does is quiet well !
I'm still impressed by such technology knowing that XSI was not design for
ICE at its beginning.

Cheers

Guillaume Laforge

PS: As soon as I'm hearing the word "user experience", I'm scared and run
far away from any Apple store :).


On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino
<sergio.muc...@modusfx.com>wrote:

>  I guess I'll have to be a part of the minority here. I had never worked
> with XSI before 2 months ago (although curiously, I got started in 3D with
> Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally
> took me less than an hour to wrap my head around it. Granted, I'm not using
> it for super advanced stuff yet, and my experience with XSI is limited to
> the rigging department, but I found ICE to be one of the most user-friendly
> node-based environments I've used (along with Modo's schematic workspaces).
> I was delighted with how easy was to understand what the nodes do. Their
> names are clear, and their ports have names that actually depict what they
> do (in contrast to Maya's nodes, which require plain experience to
> understand what they do... and good luck if you're trying a few nodes by
> yourself at first!). Maya's nodes could really use a kick in the butt (a
> hard one) in the usability department, and Softimage should be the model to
> follow here.
> As for the rest of the Maya UI goes, I really don't understand what is the
> problem people have with it. I find it easy to go around once you know
> where things are (which will happen with ANY application you move into
> anyway), and I can work at a pretty good pace with it. I guess it's just a
> matter of familiarity... SI was difficult for me the first week. After
> that, I was able to start being productive.
> Anyway, I don't want to make this unnecessarily longer than needed. I just
> wanted to share my experience with SI in the usability department (and
> being an ex-software designer, I tend to unconsciously keep an eye on these
> kind of things).
> Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and
> it's brighter-than-I'd-like, non-customizable gray color scheme). It looks
> like my blender at home. That's all! *ducks* ;-)
>
>
> On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:
>
>  Given the rate of development judging by past releases I'd say it's off by
> at least another
> three years, and even only if you guys manage to cram Bifrost into it in a
> usable way like ICE
> was crammed into Softimage, and do some major rework of the GUI.
>
>  ICE in a conversation about usability? It's the most complex thing you
> need to spend time learning in Softimage, and I think most users have
> not wrapped their heads around it (? would need some statistics). I'll
> never be at ease with it myself, you need to need it and invest in it.
>
> This isn't the right thread for it, but it's always good in any case
> to send feedback about what you think makes Softimage more usable. It
> often boiled down to familiarity as opposed to actual ease of use
> (which should be measurable on a new user).   You will always find
> your way around and be more productive in the software that you're the
> most invested in, it becomes second nature to you.  You've got the hot
> keys burned into your muscle, you've got your habits (sometimes
> workarounds), etc.  It depends when you learn it, too. There is an
> Anthony Rossano book out there about XSI that teaches new users in the
> first chapter how to make XSI awesome by turning all the preferences
> back to Softimage|3D emulation modes.  F** those sticky keys and
> manipulators, right?  There is a certain age (the 30s?) when we stop
> learning new things if we don't push ourselves in the butt..
>
> On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek <s...@tidbit-images.com> 
> <s...@tidbit-images.com> wrote:
>
>  Luc, that sounds like Maya will finally have it's user interface replaced
> with a usable interface.
> It's still a pity, I'd much rather see you working on Softimage than on
> anything else :-/
>
> Five years ago I was arguing with a former colleague that if you'd start to
> develop Maya in
> the right directions it would still take at least five years to get it up to
> the reliability
> and userfriendliness we have in Softimage, and only if Softs development was
> stagnant during
> that period. In hindsight this estimate was overly optimistic.
> Given the rate of development judging by past releases I'd say it's off by
> at least another
> three years, and even only if you guys manage to cram Bifrost into it in a
> usable way like ICE
> was crammed into Softimage, and do some major rework of the GUI.
>
> In an attempt to think way out of the box I suggest we find a way to sneak
> someone Softimage-affine into the
> top ranks at AD$K to make decisions that are right for us instead of
> shareholders only.
> Any one around here with pointed elbows and a background in political
> engineering willing to conspire ? ;-)
>
>

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