>> We're not permitted to divulge resource levels. That's the first I've heard of that.
Matt -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Graham Bell Sent: Wednesday, November 20, 2013 5:48 AM To: [email protected] Subject: RE: Softimage and Alembic? You should know better to ask a question like that. :-) We're not permitted to divulge resource levels. I've replied to some people off list re: Alembic, but if people have questions, then feel free to contact me. G -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Matt Lind Sent: 19 November 2013 19:25 To: [email protected] Subject: RE: Softimage and Alembic? How big is the maya team anyway? -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 11:24 AM To: [email protected] Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic <[email protected]> wrote: > "Well, we're responsible for the windows port of Alembic and other > integration work. And we develop feature with it like the GPU cache, > alembic caching in xgen, support in scene assembly and other > things."... for Maya.. forgot to add that ;) > > Sry couldn't resist. Keep making Maya better addon for Softimage > Cheers That's my job even more than ever! I've recently become the head of the maya user interface team.

