Could we take this Softimage vs. Maya user interface discussion to
somewhere decent?
What would be a good place? Maya forum? Softimage forum?
It's a very interesting topic for sure!
I for my part want to learn Maya a bit more if I find the time, because
I have the feeling that camp-thinking (like I often practiced) does not
pay off in the end.
But as you say, some serious butt-pushing is necessary to dig Maya...
necessarily so? It's not that I did not try...
(let's not go into any details here)
Anyway, much success, Luc-Eric, with that endeavor! Might come the time
when we will profit from your efforts (again).
Am 20.11.2013 13:58, schrieb Luc-Eric Rousseau:
Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.
ICE in a conversation about usability? It's the most complex thing you
need to spend time learning in Softimage, and I think most users have
not wrapped their heads around it (? would need some statistics). I'll
never be at ease with it myself, you need to need it and invest in it.
This isn't the right thread for it, but it's always good in any case
to send feedback about what you think makes Softimage more usable. It
often boiled down to familiarity as opposed to actual ease of use
(which should be measurable on a new user). You will always find
your way around and be more productive in the software that you're the
most invested in, it becomes second nature to you. You've got the hot
keys burned into your muscle, you've got your habits (sometimes
workarounds), etc. It depends when you learn it, too. There is an
Anthony Rossano book out there about XSI that teaches new users in the
first chapter how to make XSI awesome by turning all the preferences
back to Softimage|3D emulation modes. F** those sticky keys and
manipulators, right? There is a certain age (the 30s?) when we stop
learning new things if we don't push ourselves in the butt..
On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek <[email protected]> wrote:
Luc, that sounds like Maya will finally have it's user interface replaced
with a usable interface.
It's still a pity, I'd much rather see you working on Softimage than on
anything else :-/
Five years ago I was arguing with a former colleague that if you'd start to
develop Maya in
the right directions it would still take at least five years to get it up to
the reliability
and userfriendliness we have in Softimage, and only if Softs development was
stagnant during
that period. In hindsight this estimate was overly optimistic.
Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.
In an attempt to think way out of the box I suggest we find a way to sneak
someone Softimage-affine into the
top ranks at AD$K to make decisions that are right for us instead of
shareholders only.
Any one around here with pointed elbows and a background in political
engineering willing to conspire ? ;-)
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