And I could add:

User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P


On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> User Experience Rule 1: Don't use ICE.
> User Experience Rule 2: If the "user experience" doesn't provide what you
> need, use ICE.
>
> :)
>
>
> On Wed, Nov 20, 2013 at 11:23 AM, Alan Fregtman 
> <alan.fregt...@gmail.com>wrote:
>
>> To me ICE is an analog to a sort of *space-age programmable calculator*.
>>
>> Just like with a scientific calculator, if you know a bit of math, you go
>> a long way! If you haven't grasped math too well yet, it's cool, it'll just
>> take a little longer to understand and you won't be making the most out of
>> your calculator for now.
>>
>> Of course it's oversimplifying it a little, but over the years from the
>> types of ICE questions I've observed, a large chunk of them distills to 
>> "*what
>> math do I need to do X?*" more so than the usability or intuitiveness of
>> its interface, both of which I think are quite good. Context manipulation
>> is probably the hardest concept to grasp after the math, but you do *get
>> it* eventually.
>>
>>
>> You know what was pretty hard though? Being in the beta for XSI7 when
>> Moondu-- errm ICE didn't have almost any documentation and trying to make
>> sense of the workflows and its potential. If you thought ICE was confusing
>> on first sight, try picturing yourself without documentation or video
>> tutorials existing and only a handful of developers to pick the brains of.
>> :p
>>
>>
>>
>> On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg <peter....@googlemail.com>wrote:
>>
>>> Yeah, I think there's a big difference between ICE being difficult to
>>> understand and difficult to use. I've seen people with a good maths
>>> background start doing shots after a half hour introduction and I've seen
>>> people with no maths knowledge struggle to use it after years of experience.
>>>
>>> I do think it's objectively better than either Maya's or Houdini's
>>> equivalents.
>>>
>>>
>>> On 20 November 2013 15:37, Guillaume Laforge <
>>> guillaume.laforge...@gmail.com> wrote:
>>>
>>>> I agree with Sergio.
>>>>
>>>> Lets not oversimplify the user experience. Of course ICE is not a
>>>> simple user interface as it is not just some menu/buttons/PPG to clicks on.
>>>> But it is very well designed for what it does and it does is quiet well
>>>> ! I'm still impressed by such technology knowing that XSI was not design
>>>> for ICE at its beginning.
>>>>
>>>> Cheers
>>>>
>>>> Guillaume Laforge
>>>>
>>>> PS: As soon as I'm hearing the word "user experience", I'm scared and
>>>> run far away from any Apple store :).
>>>>
>>>>
>>>> On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino <
>>>> sergio.muc...@modusfx.com> wrote:
>>>>
>>>>>  I guess I'll have to be a part of the minority here. I had never
>>>>> worked with XSI before 2 months ago (although curiously, I got started in
>>>>> 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it
>>>>> literally took me less than an hour to wrap my head around it. Granted, 
>>>>> I'm
>>>>> not using it for super advanced stuff yet, and my experience with XSI is
>>>>> limited to the rigging department, but I found ICE to be one of the most
>>>>> user-friendly node-based environments I've used (along with Modo's
>>>>> schematic workspaces). I was delighted with how easy was to understand 
>>>>> what
>>>>> the nodes do. Their names are clear, and their ports have names that
>>>>> actually depict what they do (in contrast to Maya's nodes, which require
>>>>> plain experience to understand what they do... and good luck if you're
>>>>> trying a few nodes by yourself at first!). Maya's nodes could really use a
>>>>> kick in the butt (a hard one) in the usability department, and Softimage
>>>>> should be the model to follow here.
>>>>> As for the rest of the Maya UI goes, I really don't understand what is
>>>>> the problem people have with it. I find it easy to go around once you know
>>>>> where things are (which will happen with ANY application you move into
>>>>> anyway), and I can work at a pretty good pace with it. I guess it's just a
>>>>> matter of familiarity... SI was difficult for me the first week. After
>>>>> that, I was able to start being productive.
>>>>> Anyway, I don't want to make this unnecessarily longer than needed. I
>>>>> just wanted to share my experience with SI in the usability department 
>>>>> (and
>>>>> being an ex-software designer, I tend to unconsciously keep an eye on 
>>>>> these
>>>>> kind of things).
>>>>> Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
>>>>> (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
>>>>> looks like my blender at home. That's all! *ducks* ;-)
>>>>>
>>>>>
>>>>> On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:
>>>>>
>>>>>  Given the rate of development judging by past releases I'd say it's off 
>>>>> by
>>>>> at least another
>>>>> three years, and even only if you guys manage to cram Bifrost into it in a
>>>>> usable way like ICE
>>>>> was crammed into Softimage, and do some major rework of the GUI.
>>>>>
>>>>>  ICE in a conversation about usability? It's the most complex thing you
>>>>> need to spend time learning in Softimage, and I think most users have
>>>>> not wrapped their heads around it (? would need some statistics). I'll
>>>>> never be at ease with it myself, you need to need it and invest in it.
>>>>>
>>>>> This isn't the right thread for it, but it's always good in any case
>>>>> to send feedback about what you think makes Softimage more usable. It
>>>>> often boiled down to familiarity as opposed to actual ease of use
>>>>> (which should be measurable on a new user).   You will always find
>>>>> your way around and be more productive in the software that you're the
>>>>> most invested in, it becomes second nature to you.  You've got the hot
>>>>> keys burned into your muscle, you've got your habits (sometimes
>>>>> workarounds), etc.  It depends when you learn it, too. There is an
>>>>> Anthony Rossano book out there about XSI that teaches new users in the
>>>>> first chapter how to make XSI awesome by turning all the preferences
>>>>> back to Softimage|3D emulation modes.  F** those sticky keys and
>>>>> manipulators, right?  There is a certain age (the 30s?) when we stop
>>>>> learning new things if we don't push ourselves in the butt..
>>>>>
>>>>> On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek <s...@tidbit-images.com> 
>>>>> <s...@tidbit-images.com> wrote:
>>>>>
>>>>>  Luc, that sounds like Maya will finally have it's user interface replaced
>>>>> with a usable interface.
>>>>> It's still a pity, I'd much rather see you working on Softimage than on
>>>>> anything else :-/
>>>>>
>>>>> Five years ago I was arguing with a former colleague that if you'd start 
>>>>> to
>>>>> develop Maya in
>>>>> the right directions it would still take at least five years to get it up 
>>>>> to
>>>>> the reliability
>>>>> and userfriendliness we have in Softimage, and only if Softs development 
>>>>> was
>>>>> stagnant during
>>>>> that period. In hindsight this estimate was overly optimistic.
>>>>> Given the rate of development judging by past releases I'd say it's off by
>>>>> at least another
>>>>> three years, and even only if you guys manage to cram Bifrost into it in a
>>>>> usable way like ICE
>>>>> was crammed into Softimage, and do some major rework of the GUI.
>>>>>
>>>>> In an attempt to think way out of the box I suggest we find a way to sneak
>>>>> someone Softimage-affine into the
>>>>> top ranks at AD$K to make decisions that are right for us instead of
>>>>> shareholders only.
>>>>> Any one around here with pointed elbows and a background in political
>>>>> engineering willing to conspire ? ;-)
>>>>>
>>>>>
>>>>
>>>
>>
>

<<Sergio Mucino_Signature_email.gif>>

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