Yeah, I think there's a big difference between ICE being difficult to
understand and difficult to use. I've seen people with a good maths
background start doing shots after a half hour introduction and I've seen
people with no maths knowledge struggle to use it after years of experience.

I do think it's objectively better than either Maya's or Houdini's
equivalents.


On 20 November 2013 15:37, Guillaume Laforge <[email protected]
> wrote:

> I agree with Sergio.
>
> Lets not oversimplify the user experience. Of course ICE is not a simple
> user interface as it is not just some menu/buttons/PPG to clicks on.
> But it is very well designed for what it does and it does is quiet well !
> I'm still impressed by such technology knowing that XSI was not design for
> ICE at its beginning.
>
> Cheers
>
> Guillaume Laforge
>
> PS: As soon as I'm hearing the word "user experience", I'm scared and run
> far away from any Apple store :).
>
>
> On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino <[email protected]
> > wrote:
>
>>  I guess I'll have to be a part of the minority here. I had never worked
>> with XSI before 2 months ago (although curiously, I got started in 3D with
>> Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally
>> took me less than an hour to wrap my head around it. Granted, I'm not using
>> it for super advanced stuff yet, and my experience with XSI is limited to
>> the rigging department, but I found ICE to be one of the most user-friendly
>> node-based environments I've used (along with Modo's schematic workspaces).
>> I was delighted with how easy was to understand what the nodes do. Their
>> names are clear, and their ports have names that actually depict what they
>> do (in contrast to Maya's nodes, which require plain experience to
>> understand what they do... and good luck if you're trying a few nodes by
>> yourself at first!). Maya's nodes could really use a kick in the butt (a
>> hard one) in the usability department, and Softimage should be the model to
>> follow here.
>> As for the rest of the Maya UI goes, I really don't understand what is
>> the problem people have with it. I find it easy to go around once you know
>> where things are (which will happen with ANY application you move into
>> anyway), and I can work at a pretty good pace with it. I guess it's just a
>> matter of familiarity... SI was difficult for me the first week. After
>> that, I was able to start being productive.
>> Anyway, I don't want to make this unnecessarily longer than needed. I
>> just wanted to share my experience with SI in the usability department (and
>> being an ex-software designer, I tend to unconsciously keep an eye on these
>> kind of things).
>> Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
>> (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
>> looks like my blender at home. That's all! *ducks* ;-)
>>
>>
>> On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:
>>
>>  Given the rate of development judging by past releases I'd say it's off by
>> at least another
>> three years, and even only if you guys manage to cram Bifrost into it in a
>> usable way like ICE
>> was crammed into Softimage, and do some major rework of the GUI.
>>
>>  ICE in a conversation about usability? It's the most complex thing you
>> need to spend time learning in Softimage, and I think most users have
>> not wrapped their heads around it (? would need some statistics). I'll
>> never be at ease with it myself, you need to need it and invest in it.
>>
>> This isn't the right thread for it, but it's always good in any case
>> to send feedback about what you think makes Softimage more usable. It
>> often boiled down to familiarity as opposed to actual ease of use
>> (which should be measurable on a new user).   You will always find
>> your way around and be more productive in the software that you're the
>> most invested in, it becomes second nature to you.  You've got the hot
>> keys burned into your muscle, you've got your habits (sometimes
>> workarounds), etc.  It depends when you learn it, too. There is an
>> Anthony Rossano book out there about XSI that teaches new users in the
>> first chapter how to make XSI awesome by turning all the preferences
>> back to Softimage|3D emulation modes.  F** those sticky keys and
>> manipulators, right?  There is a certain age (the 30s?) when we stop
>> learning new things if we don't push ourselves in the butt..
>>
>> On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek <[email protected]> 
>> <[email protected]> wrote:
>>
>>  Luc, that sounds like Maya will finally have it's user interface replaced
>> with a usable interface.
>> It's still a pity, I'd much rather see you working on Softimage than on
>> anything else :-/
>>
>> Five years ago I was arguing with a former colleague that if you'd start to
>> develop Maya in
>> the right directions it would still take at least five years to get it up to
>> the reliability
>> and userfriendliness we have in Softimage, and only if Softs development was
>> stagnant during
>> that period. In hindsight this estimate was overly optimistic.
>> Given the rate of development judging by past releases I'd say it's off by
>> at least another
>> three years, and even only if you guys manage to cram Bifrost into it in a
>> usable way like ICE
>> was crammed into Softimage, and do some major rework of the GUI.
>>
>> In an attempt to think way out of the box I suggest we find a way to sneak
>> someone Softimage-affine into the
>> top ranks at AD$K to make decisions that are right for us instead of
>> shareholders only.
>> Any one around here with pointed elbows and a background in political
>> engineering willing to conspire ? ;-)
>>
>>
>

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