Dont think we can get that cloth behaviour with lagoa.—
Sent from Mailbox for iPhone

On Thu, Jan 23, 2014 at 11:05 AM, olivier jeannel <olivier.jean...@noos.fr>
wrote:

> Nice ! Much cleaner Icetree then mine :)
> Le 22/01/2014 14:52, Mário Domingos a écrit :
>> Here you have some the scene and some info:
>>
>> http://lickingtheice.tumblr.com/ (2014SP2)
>>
>> M
>>
>>
>> On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel 
>> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
>>
>>     A little test here as well : https://vimeo.com/84720064
>>
>>
>>
>>     Le 21/01/2014 18:58, Mário Domingos a écrit :
>>>     Ok guys ill share the scene and make a tut as soon as possible :)
>>>
>>>
>>>     On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua
>>>     <nikaragu...@gmail.com <mailto:nikaragu...@gmail.com>> wrote:
>>>
>>>         very cool !!!! i`m interested in tut and in scene both !!!!
>>>
>>>
>>>         2014/1/21 Leonard Koch <leonardkoch...@gmail.com
>>>         <mailto:leonardkoch...@gmail.com>>
>>>
>>>             Those look great Mário.
>>>
>>>
>>>             On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos
>>>             <mr.mariodomin...@gmail.com
>>>             <mailto:mr.mariodomin...@gmail.com>> wrote:
>>>
>>>                 Thats great!
>>>                 Verlet is a fast and flexible solution for this kind
>>>                 of effects, not as precise as Syflex though, but you
>>>                 are able to create your own forces which is great!
>>>                 I did some tests and I'm really happy with the result.
>>>
>>>                 https://vimeo.com/84689612
>>>                 https://vimeo.com/84689613
>>>
>>>                 I can share the scene or make a tut if anyone is
>>>                 interested.
>>>
>>>                 M
>>>
>>>
>>>                 On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua
>>>                 <nikaragu...@gmail.com
>>>                 <mailto:nikaragu...@gmail.com>> wrote:
>>>
>>>                     https://vimeo.com/84268682
>>>
>>>                     so here is the explanation and the scene )))
>>>
>>>
>>>                     2014/1/15 Nika Ragua <nikaragu...@gmail.com
>>>                     <mailto:nikaragu...@gmail.com>>
>>>
>>>                         ok - look, i suggest - iICE->Browse
>>>                         Examples-> you load
>>>                         Deformation_Turbulize_Grid_Flag_Waving - you
>>>                         will see the simple but nice setup that uses
>>>                         the weightmap to drive the turbulize effect, next
>>>                         you load Deformation_Verlet_Cloth - you will
>>>                         see how it is setted up without the lagoa or
>>>                         syflex.
>>>                         lets break the peel effect in two parts for
>>>                         better understanding - first is the tearing
>>>                         and second is the cloth movement. for the
>>>                         tearing we cold use my favourite voronoi
>>>                         shatter (or i`m finighing vdb)
>>>                         (lol i`m kinda tired of puttig it everywhere,
>>>                         but it is not my fault that it is so cool
>>>                         )))) ahahaha
>>>                         anyway - doesn`t matter.
>>>                         lets start with just one piece - simple grid
>>>                         (we will clone it later) - if you look
>>>                         closele - to the stuff that we want to mimic
>>>                         - we will see that it becomes tearing off
>>>                         from borders to center , or from one border
>>>                         to another.
>>>
>>>                         so at first we have our grid pinned to the
>>>                         original surface - we will create a perpoint
>>>                         attributes -foe example lets call them pin
>>>
>>>
>>>                         then we are taking these pins- lets make them
>>>                         boolean - at the borders(or any other
>>>                         pattern) and swiching them - every neighbour
>>>                         will get the neighbours pin attribute - and
>>>                         we will got our pins growing over the surface.
>>>
>>>                         then lets add some forces - lets take the
>>>                         wind force for example (+y) force pushing up.
>>>                         and if we got our pin with zero value our
>>>                         mesh will be pushed up at that point.
>>>
>>>
>>>                         and in the end we will have with mixtures of
>>>                         the verlet (or lagoa or somewhere i had my
>>>                         cloth engine)
>>>                         and turbulize and pins setup the desired
>>>                         stuff. and we neet to clone the meshes with
>>>                         Create Copies from Polygon Mesh node - i`m
>>>                         sleepy tonight and tomorrow i`ll code this stuff.
>>>                         say what do you think about it.
>>>
>>>
>>>                         2014/1/15 Emilio Hernandez <emi...@e-roja.com
>>>                         <mailto:emi...@e-roja.com>>
>>>
>>>                             Cool RND!!!
>>>
>>>
>>>
>>>
>>>                             2014/1/14 Oliver Weingarten
>>>                             <li...@pixelpanic.de
>>>                             <mailto:li...@pixelpanic.de>>
>>>
>>>                                 Hey!
>>>
>>>                                 Here is a small walk through the
>>>                                 setup..hope it´s not too bad ;)
>>>
>>>                                 https://vimeo.com/84136431
>>>
>>>                                 cheers,
>>>                                 oli
>>>
>>>                                 Am 14.01.2014 13:57, schrieb Nick Angus:
>>>>
>>>>                                 Awesome Oli!, please explain it to
>>>>                                 us mortals  ; )
>>>>
>>>>                                 N
>>>>
>>>>                                 
>>>> *From:*softimage-boun...@listproc.autodesk.com
>>>>                                 
>>>> <mailto:softimage-boun...@listproc.autodesk.com>
>>>>                                 
>>>> [mailto:softimage-boun...@listproc.autodesk.com]
>>>>                                 *On Behalf Of *Oliver Weingarten
>>>>                                 *Sent:* Tuesday, 14 January 2014 9:57 PM
>>>>                                 *To:*
>>>>                                 softimage@listproc.autodesk.com
>>>>                                 <mailto:softimage@listproc.autodesk.com>
>>>>                                 *Subject:* Re: A correct peeling effect
>>>>
>>>>                                 Hi !
>>>>
>>>>                                 Here is a test I did mixing
>>>>                                 different things together...I can
>>>>                                 explain a little more if you like..
>>>>                                 https://vimeo.com/84118026/settings
>>>>
>>>>                                 cheers,
>>>>                                 oli
>>>>
>>>>                                 Am 14.01.2014 09:53, schrieb olivier
>>>>                                 jeannel:
>>>>
>>>>                                     Hi gang,
>>>>
>>>>                                     I'm looking for doing a
>>>>                                     convincing peeling effect in
>>>>                                     Softimage
>>>>                                     Scenario is :peeling of a thin
>>>>                                     aluminium sheet from a chocolate
>>>>                                     plate, the tiny pieces of sheet
>>>>                                     then fly away, like are gently
>>>>                                     blown away by the wind
>>>>                                     I'm running after this :
>>>>                                     https://vimeo.com/77579764 or
>>>>                                     https://vimeo.com/69646311
>>>>                                     quality. (those are Max Mcloth)
>>>>                                     The shot should be very close
>>>>                                     up. I'm not sure, for example,
>>>>                                     that the Topolizer trick
>>>>                                     https://vimeo.com/80829002 would
>>>>                                     be enough.
>>>>
>>>>                                     What do guys think ? Another
>>>>                                     Method ? Syflex à la
>>>>                                     Mario-Domingo ?
>>>>                                     https://vimeo.com/73933574
>>>>                                     <https://vimeo.com/73933574>
>>>>
>>>>                                     Any thoughts to share ? Would be
>>>>                                     great :)
>>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>

Reply via email to