Dont think we can get that cloth behaviour with lagoa.— Sent from Mailbox for iPhone
On Thu, Jan 23, 2014 at 11:05 AM, olivier jeannel <olivier.jean...@noos.fr> wrote: > Nice ! Much cleaner Icetree then mine :) > Le 22/01/2014 14:52, Mário Domingos a écrit : >> Here you have some the scene and some info: >> >> http://lickingtheice.tumblr.com/ (2014SP2) >> >> M >> >> >> On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel >> <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote: >> >> A little test here as well : https://vimeo.com/84720064 >> >> >> >> Le 21/01/2014 18:58, Mário Domingos a écrit : >>> Ok guys ill share the scene and make a tut as soon as possible :) >>> >>> >>> On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua >>> <nikaragu...@gmail.com <mailto:nikaragu...@gmail.com>> wrote: >>> >>> very cool !!!! i`m interested in tut and in scene both !!!! >>> >>> >>> 2014/1/21 Leonard Koch <leonardkoch...@gmail.com >>> <mailto:leonardkoch...@gmail.com>> >>> >>> Those look great Mário. >>> >>> >>> On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos >>> <mr.mariodomin...@gmail.com >>> <mailto:mr.mariodomin...@gmail.com>> wrote: >>> >>> Thats great! >>> Verlet is a fast and flexible solution for this kind >>> of effects, not as precise as Syflex though, but you >>> are able to create your own forces which is great! >>> I did some tests and I'm really happy with the result. >>> >>> https://vimeo.com/84689612 >>> https://vimeo.com/84689613 >>> >>> I can share the scene or make a tut if anyone is >>> interested. >>> >>> M >>> >>> >>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua >>> <nikaragu...@gmail.com >>> <mailto:nikaragu...@gmail.com>> wrote: >>> >>> https://vimeo.com/84268682 >>> >>> so here is the explanation and the scene ))) >>> >>> >>> 2014/1/15 Nika Ragua <nikaragu...@gmail.com >>> <mailto:nikaragu...@gmail.com>> >>> >>> ok - look, i suggest - iICE->Browse >>> Examples-> you load >>> Deformation_Turbulize_Grid_Flag_Waving - you >>> will see the simple but nice setup that uses >>> the weightmap to drive the turbulize effect, next >>> you load Deformation_Verlet_Cloth - you will >>> see how it is setted up without the lagoa or >>> syflex. >>> lets break the peel effect in two parts for >>> better understanding - first is the tearing >>> and second is the cloth movement. for the >>> tearing we cold use my favourite voronoi >>> shatter (or i`m finighing vdb) >>> (lol i`m kinda tired of puttig it everywhere, >>> but it is not my fault that it is so cool >>> )))) ahahaha >>> anyway - doesn`t matter. >>> lets start with just one piece - simple grid >>> (we will clone it later) - if you look >>> closele - to the stuff that we want to mimic >>> - we will see that it becomes tearing off >>> from borders to center , or from one border >>> to another. >>> >>> so at first we have our grid pinned to the >>> original surface - we will create a perpoint >>> attributes -foe example lets call them pin >>> >>> >>> then we are taking these pins- lets make them >>> boolean - at the borders(or any other >>> pattern) and swiching them - every neighbour >>> will get the neighbours pin attribute - and >>> we will got our pins growing over the surface. >>> >>> then lets add some forces - lets take the >>> wind force for example (+y) force pushing up. >>> and if we got our pin with zero value our >>> mesh will be pushed up at that point. >>> >>> >>> and in the end we will have with mixtures of >>> the verlet (or lagoa or somewhere i had my >>> cloth engine) >>> and turbulize and pins setup the desired >>> stuff. and we neet to clone the meshes with >>> Create Copies from Polygon Mesh node - i`m >>> sleepy tonight and tomorrow i`ll code this stuff. >>> say what do you think about it. >>> >>> >>> 2014/1/15 Emilio Hernandez <emi...@e-roja.com >>> <mailto:emi...@e-roja.com>> >>> >>> Cool RND!!! >>> >>> >>> >>> >>> 2014/1/14 Oliver Weingarten >>> <li...@pixelpanic.de >>> <mailto:li...@pixelpanic.de>> >>> >>> Hey! >>> >>> Here is a small walk through the >>> setup..hope it´s not too bad ;) >>> >>> https://vimeo.com/84136431 >>> >>> cheers, >>> oli >>> >>> Am 14.01.2014 13:57, schrieb Nick Angus: >>>> >>>> Awesome Oli!, please explain it to >>>> us mortals ; ) >>>> >>>> N >>>> >>>> >>>> *From:*softimage-boun...@listproc.autodesk.com >>>> >>>> <mailto:softimage-boun...@listproc.autodesk.com> >>>> >>>> [mailto:softimage-boun...@listproc.autodesk.com] >>>> *On Behalf Of *Oliver Weingarten >>>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>>> *To:* >>>> softimage@listproc.autodesk.com >>>> <mailto:softimage@listproc.autodesk.com> >>>> *Subject:* Re: A correct peeling effect >>>> >>>> Hi ! >>>> >>>> Here is a test I did mixing >>>> different things together...I can >>>> explain a little more if you like.. >>>> https://vimeo.com/84118026/settings >>>> >>>> cheers, >>>> oli >>>> >>>> Am 14.01.2014 09:53, schrieb olivier >>>> jeannel: >>>> >>>> Hi gang, >>>> >>>> I'm looking for doing a >>>> convincing peeling effect in >>>> Softimage >>>> Scenario is :peeling of a thin >>>> aluminium sheet from a chocolate >>>> plate, the tiny pieces of sheet >>>> then fly away, like are gently >>>> blown away by the wind >>>> I'm running after this : >>>> https://vimeo.com/77579764 or >>>> https://vimeo.com/69646311 >>>> quality. (those are Max Mcloth) >>>> The shot should be very close >>>> up. I'm not sure, for example, >>>> that the Topolizer trick >>>> https://vimeo.com/80829002 would >>>> be enough. >>>> >>>> What do guys think ? Another >>>> Method ? Syflex à la >>>> Mario-Domingo ? >>>> https://vimeo.com/73933574 >>>> <https://vimeo.com/73933574> >>>> >>>> Any thoughts to share ? Would be >>>> great :) >>>> >>> >>> >>> >>> >>> >>> >>> >> >>