aha !!!! very good thanks a lot !!!
2014/1/22 Mário Domingos <[email protected]> > Here you have some the scene and some info: > > http://lickingtheice.tumblr.com/ (2014SP2) > > M > > > On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel <[email protected] > > wrote: > >> A little test here as well : https://vimeo.com/84720064 >> >> >> >> Le 21/01/2014 18:58, Mário Domingos a écrit : >> >> Ok guys ill share the scene and make a tut as soon as possible :) >> >> >> On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua <[email protected]>wrote: >> >>> very cool !!!! i`m interested in tut and in scene both !!!! >>> >>> >>> 2014/1/21 Leonard Koch <[email protected]> >>> >>>> Those look great Mário. >>>> >>>> >>>> On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos < >>>> [email protected]> wrote: >>>> >>>>> Thats great! >>>>> Verlet is a fast and flexible solution for this kind of effects, not >>>>> as precise as Syflex though, but you are able to create your own forces >>>>> which is great! >>>>> I did some tests and I'm really happy with the result. >>>>> >>>>> https://vimeo.com/84689612 >>>>> https://vimeo.com/84689613 >>>>> >>>>> I can share the scene or make a tut if anyone is interested. >>>>> >>>>> M >>>>> >>>>> >>>>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <[email protected]>wrote: >>>>> >>>>>> https://vimeo.com/84268682 >>>>>> >>>>>> so here is the explanation and the scene ))) >>>>>> >>>>>> >>>>>> 2014/1/15 Nika Ragua <[email protected]> >>>>>> >>>>>>> ok - look, i suggest - iICE->Browse Examples-> you load >>>>>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but >>>>>>> nice >>>>>>> setup that uses the weightmap to drive the turbulize effect, next >>>>>>> you load Deformation_Verlet_Cloth - you will see how it is setted up >>>>>>> without the lagoa or syflex. >>>>>>> lets break the peel effect in two parts for better understanding - >>>>>>> first is the tearing and second is the cloth movement. for the tearing >>>>>>> we >>>>>>> cold use my favourite voronoi shatter (or i`m finighing vdb) >>>>>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault >>>>>>> that it is so cool )))) ahahaha >>>>>>> anyway - doesn`t matter. >>>>>>> lets start with just one piece - simple grid (we will clone it >>>>>>> later) - if you look closele - to the stuff that we want to mimic - we >>>>>>> will >>>>>>> see that it becomes tearing off from borders to center , or from one >>>>>>> border >>>>>>> to another. >>>>>>> >>>>>>> so at first we have our grid pinned to the original surface - we >>>>>>> will create a perpoint attributes -foe example lets call them pin >>>>>>> >>>>>>> >>>>>>> then we are taking these pins- lets make them boolean - at the >>>>>>> borders(or any other pattern) and swiching them - every neighbour will >>>>>>> get >>>>>>> the neighbours pin attribute - and we will got our pins growing over the >>>>>>> surface. >>>>>>> >>>>>>> then lets add some forces - lets take the wind force for example >>>>>>> (+y) force pushing up. >>>>>>> and if we got our pin with zero value our mesh will be pushed up at >>>>>>> that point. >>>>>>> >>>>>>> >>>>>>> and in the end we will have with mixtures of the verlet (or lagoa or >>>>>>> somewhere i had my cloth engine) >>>>>>> and turbulize and pins setup the desired stuff. and we neet to clone >>>>>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy >>>>>>> tonight >>>>>>> and tomorrow i`ll code this stuff. >>>>>>> say what do you think about it. >>>>>>> >>>>>>> >>>>>>> 2014/1/15 Emilio Hernandez <[email protected]> >>>>>>> >>>>>>>> Cool RND!!! >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> 2014/1/14 Oliver Weingarten <[email protected]> >>>>>>>> >>>>>>>>> Hey! >>>>>>>>> >>>>>>>>> Here is a small walk through the setup..hope it´s not too bad ;) >>>>>>>>> >>>>>>>>> https://vimeo.com/84136431 >>>>>>>>> >>>>>>>>> cheers, >>>>>>>>> oli >>>>>>>>> >>>>>>>>> Am 14.01.2014 13:57, schrieb Nick Angus: >>>>>>>>> >>>>>>>>> Awesome Oli!, please explain it to us mortals ; ) >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> N >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> *From:* [email protected] [ >>>>>>>>> mailto:[email protected]<[email protected]>] >>>>>>>>> *On Behalf Of *Oliver Weingarten >>>>>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>>>>>>>> *To:* [email protected] >>>>>>>>> *Subject:* Re: A correct peeling effect >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Hi ! >>>>>>>>> >>>>>>>>> Here is a test I did mixing different things together...I can >>>>>>>>> explain a little more if you like.. >>>>>>>>> https://vimeo.com/84118026/settings >>>>>>>>> >>>>>>>>> cheers, >>>>>>>>> oli >>>>>>>>> >>>>>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel: >>>>>>>>> >>>>>>>>> Hi gang, >>>>>>>>> >>>>>>>>> I'm looking for doing a convincing peeling effect in Softimage >>>>>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate >>>>>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown >>>>>>>>> away >>>>>>>>> by the wind >>>>>>>>> I'm running after this : https://vimeo.com/77579764 or >>>>>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth) >>>>>>>>> The shot should be very close up. I'm not sure, for example, that >>>>>>>>> the Topolizer trick https://vimeo.com/80829002 would be enough. >>>>>>>>> >>>>>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >>>>>>>>> https://vimeo.com/73933574 >>>>>>>>> >>>>>>>>> Any thoughts to share ? Would be great :) >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >> >

