aha !!!! very good thanks a lot !!!

2014/1/22 Mário Domingos <[email protected]>

> Here you have some the scene and some info:
>
> http://lickingtheice.tumblr.com/ (2014SP2)
>
> M
>
>
> On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel <[email protected]
> > wrote:
>
>>  A little test here as well : https://vimeo.com/84720064
>>
>>
>>
>> Le 21/01/2014 18:58, Mário Domingos a écrit :
>>
>> Ok guys ill share the scene and make a tut as soon as possible :)
>>
>>
>> On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua <[email protected]>wrote:
>>
>>> very cool !!!! i`m interested in tut and in scene both !!!!
>>>
>>>
>>>  2014/1/21 Leonard Koch <[email protected]>
>>>
>>>> Those look great Mário.
>>>>
>>>>
>>>>  On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos <
>>>> [email protected]> wrote:
>>>>
>>>>> Thats great!
>>>>> Verlet is a fast and flexible solution for this kind of effects, not
>>>>> as precise as Syflex though, but you are able to create your own forces
>>>>> which is great!
>>>>> I did some tests and I'm really happy with the result.
>>>>>
>>>>>  https://vimeo.com/84689612
>>>>>  https://vimeo.com/84689613
>>>>>
>>>>>  I can share the scene or make a tut if anyone is interested.
>>>>>
>>>>>  M
>>>>>
>>>>>
>>>>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <[email protected]>wrote:
>>>>>
>>>>>>  https://vimeo.com/84268682
>>>>>>
>>>>>>  so here is the explanation and the scene )))
>>>>>>
>>>>>>
>>>>>>  2014/1/15 Nika Ragua <[email protected]>
>>>>>>
>>>>>>> ok - look, i suggest - iICE->Browse Examples-> you load
>>>>>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but 
>>>>>>> nice
>>>>>>> setup that uses the weightmap to drive the turbulize effect, next
>>>>>>> you load Deformation_Verlet_Cloth - you will see how it is setted up
>>>>>>> without the lagoa or syflex.
>>>>>>> lets break the peel effect in two parts for better understanding -
>>>>>>> first is the tearing and second is the cloth movement. for the tearing 
>>>>>>> we
>>>>>>> cold use my favourite voronoi shatter (or i`m finighing vdb)
>>>>>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault
>>>>>>> that it is so cool )))) ahahaha
>>>>>>> anyway - doesn`t matter.
>>>>>>> lets start with just one piece - simple grid (we will clone it
>>>>>>> later) - if you look closele - to the stuff that we want to mimic - we 
>>>>>>> will
>>>>>>> see that it becomes tearing off from borders to center , or from one 
>>>>>>> border
>>>>>>> to another.
>>>>>>>
>>>>>>> so at first we have our grid pinned to the original surface - we
>>>>>>> will create a perpoint attributes -foe example lets call them pin
>>>>>>>
>>>>>>>
>>>>>>> then we are taking these pins- lets make them boolean - at the
>>>>>>> borders(or any other pattern) and swiching them - every neighbour will 
>>>>>>> get
>>>>>>> the neighbours pin attribute - and we will got our pins growing over the
>>>>>>> surface.
>>>>>>>
>>>>>>> then lets add some forces - lets take the wind force for example
>>>>>>> (+y) force pushing up.
>>>>>>> and if we got our pin with zero value our mesh will be pushed up at
>>>>>>> that point.
>>>>>>>
>>>>>>>
>>>>>>> and in the end we will have with mixtures of the verlet (or lagoa or
>>>>>>> somewhere i had my cloth engine)
>>>>>>> and turbulize and pins setup the desired stuff. and we neet to clone
>>>>>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy 
>>>>>>> tonight
>>>>>>> and tomorrow i`ll code this stuff.
>>>>>>> say what do you think about it.
>>>>>>>
>>>>>>>
>>>>>>> 2014/1/15 Emilio Hernandez <[email protected]>
>>>>>>>
>>>>>>>> Cool RND!!!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> 2014/1/14 Oliver Weingarten <[email protected]>
>>>>>>>>
>>>>>>>>>  Hey!
>>>>>>>>>
>>>>>>>>> Here is a small walk through the setup..hope it´s not too bad ;)
>>>>>>>>>
>>>>>>>>> https://vimeo.com/84136431
>>>>>>>>>
>>>>>>>>> cheers,
>>>>>>>>> oli
>>>>>>>>>
>>>>>>>>>  Am 14.01.2014 13:57, schrieb Nick Angus:
>>>>>>>>>
>>>>>>>>>  Awesome Oli!, please explain it to us mortals  ; )
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> N
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> *From:* [email protected] [
>>>>>>>>> mailto:[email protected]<[email protected]>]
>>>>>>>>> *On Behalf Of *Oliver Weingarten
>>>>>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM
>>>>>>>>> *To:* [email protected]
>>>>>>>>> *Subject:* Re: A correct peeling effect
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Hi !
>>>>>>>>>
>>>>>>>>> Here is a test I did mixing different things together...I can
>>>>>>>>> explain a little more if you like..
>>>>>>>>> https://vimeo.com/84118026/settings
>>>>>>>>>
>>>>>>>>> cheers,
>>>>>>>>> oli
>>>>>>>>>
>>>>>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel:
>>>>>>>>>
>>>>>>>>> Hi gang,
>>>>>>>>>
>>>>>>>>> I'm looking for doing a convincing peeling effect in Softimage
>>>>>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate
>>>>>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown 
>>>>>>>>> away
>>>>>>>>> by the wind
>>>>>>>>> I'm running after this : https://vimeo.com/77579764 or
>>>>>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth)
>>>>>>>>> The shot should be very close up. I'm not sure, for example, that
>>>>>>>>> the Topolizer trick https://vimeo.com/80829002 would be enough.
>>>>>>>>>
>>>>>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ?
>>>>>>>>> https://vimeo.com/73933574
>>>>>>>>>
>>>>>>>>> Any thoughts to share ? Would be great :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
>

Reply via email to