Here you have some the scene and some info:

http://lickingtheice.tumblr.com/ (2014SP2)

M


On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel
<olivier.jean...@noos.fr>wrote:

>  A little test here as well : https://vimeo.com/84720064
>
>
>
> Le 21/01/2014 18:58, Mário Domingos a écrit :
>
> Ok guys ill share the scene and make a tut as soon as possible :)
>
>
> On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua <nikaragu...@gmail.com> wrote:
>
>> very cool !!!! i`m interested in tut and in scene both !!!!
>>
>>
>>  2014/1/21 Leonard Koch <leonardkoch...@gmail.com>
>>
>>> Those look great Mário.
>>>
>>>
>>>  On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos <
>>> mr.mariodomin...@gmail.com> wrote:
>>>
>>>> Thats great!
>>>> Verlet is a fast and flexible solution for this kind of effects, not as
>>>> precise as Syflex though, but you are able to create your own forces which
>>>> is great!
>>>> I did some tests and I'm really happy with the result.
>>>>
>>>>  https://vimeo.com/84689612
>>>>  https://vimeo.com/84689613
>>>>
>>>>  I can share the scene or make a tut if anyone is interested.
>>>>
>>>>  M
>>>>
>>>>
>>>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <nikaragu...@gmail.com>wrote:
>>>>
>>>>>  https://vimeo.com/84268682
>>>>>
>>>>>  so here is the explanation and the scene )))
>>>>>
>>>>>
>>>>>  2014/1/15 Nika Ragua <nikaragu...@gmail.com>
>>>>>
>>>>>> ok - look, i suggest - iICE->Browse Examples-> you load
>>>>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice
>>>>>> setup that uses the weightmap to drive the turbulize effect, next
>>>>>> you load Deformation_Verlet_Cloth - you will see how it is setted up
>>>>>> without the lagoa or syflex.
>>>>>> lets break the peel effect in two parts for better understanding -
>>>>>> first is the tearing and second is the cloth movement. for the tearing we
>>>>>> cold use my favourite voronoi shatter (or i`m finighing vdb)
>>>>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault
>>>>>> that it is so cool )))) ahahaha
>>>>>> anyway - doesn`t matter.
>>>>>> lets start with just one piece - simple grid (we will clone it later)
>>>>>> - if you look closele - to the stuff that we want to mimic - we will see
>>>>>> that it becomes tearing off from borders to center , or from one border 
>>>>>> to
>>>>>> another.
>>>>>>
>>>>>> so at first we have our grid pinned to the original surface - we will
>>>>>> create a perpoint attributes -foe example lets call them pin
>>>>>>
>>>>>>
>>>>>> then we are taking these pins- lets make them boolean - at the
>>>>>> borders(or any other pattern) and swiching them - every neighbour will 
>>>>>> get
>>>>>> the neighbours pin attribute - and we will got our pins growing over the
>>>>>> surface.
>>>>>>
>>>>>> then lets add some forces - lets take the wind force for example (+y)
>>>>>> force pushing up.
>>>>>> and if we got our pin with zero value our mesh will be pushed up at
>>>>>> that point.
>>>>>>
>>>>>>
>>>>>> and in the end we will have with mixtures of the verlet (or lagoa or
>>>>>> somewhere i had my cloth engine)
>>>>>> and turbulize and pins setup the desired stuff. and we neet to clone
>>>>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight
>>>>>> and tomorrow i`ll code this stuff.
>>>>>> say what do you think about it.
>>>>>>
>>>>>>
>>>>>> 2014/1/15 Emilio Hernandez <emi...@e-roja.com>
>>>>>>
>>>>>>> Cool RND!!!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de>
>>>>>>>
>>>>>>>>  Hey!
>>>>>>>>
>>>>>>>> Here is a small walk through the setup..hope it´s not too bad ;)
>>>>>>>>
>>>>>>>> https://vimeo.com/84136431
>>>>>>>>
>>>>>>>> cheers,
>>>>>>>> oli
>>>>>>>>
>>>>>>>>  Am 14.01.2014 13:57, schrieb Nick Angus:
>>>>>>>>
>>>>>>>>  Awesome Oli!, please explain it to us mortals  ; )
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> N
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>>>>>>> *On Behalf Of *Oliver Weingarten
>>>>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM
>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>> *Subject:* Re: A correct peeling effect
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Hi !
>>>>>>>>
>>>>>>>> Here is a test I did mixing different things together...I can
>>>>>>>> explain a little more if you like..
>>>>>>>> https://vimeo.com/84118026/settings
>>>>>>>>
>>>>>>>> cheers,
>>>>>>>> oli
>>>>>>>>
>>>>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel:
>>>>>>>>
>>>>>>>> Hi gang,
>>>>>>>>
>>>>>>>> I'm looking for doing a convincing peeling effect in Softimage
>>>>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate
>>>>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown 
>>>>>>>> away
>>>>>>>> by the wind
>>>>>>>> I'm running after this : https://vimeo.com/77579764 or
>>>>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth)
>>>>>>>> The shot should be very close up. I'm not sure, for example, that
>>>>>>>> the Topolizer trick https://vimeo.com/80829002 would be enough.
>>>>>>>>
>>>>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ?
>>>>>>>> https://vimeo.com/73933574
>>>>>>>>
>>>>>>>> Any thoughts to share ? Would be great :)
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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