Here you have some the scene and some info: http://lickingtheice.tumblr.com/ (2014SP2)
M On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel <olivier.jean...@noos.fr>wrote: > A little test here as well : https://vimeo.com/84720064 > > > > Le 21/01/2014 18:58, Mário Domingos a écrit : > > Ok guys ill share the scene and make a tut as soon as possible :) > > > On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua <nikaragu...@gmail.com> wrote: > >> very cool !!!! i`m interested in tut and in scene both !!!! >> >> >> 2014/1/21 Leonard Koch <leonardkoch...@gmail.com> >> >>> Those look great Mário. >>> >>> >>> On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos < >>> mr.mariodomin...@gmail.com> wrote: >>> >>>> Thats great! >>>> Verlet is a fast and flexible solution for this kind of effects, not as >>>> precise as Syflex though, but you are able to create your own forces which >>>> is great! >>>> I did some tests and I'm really happy with the result. >>>> >>>> https://vimeo.com/84689612 >>>> https://vimeo.com/84689613 >>>> >>>> I can share the scene or make a tut if anyone is interested. >>>> >>>> M >>>> >>>> >>>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <nikaragu...@gmail.com>wrote: >>>> >>>>> https://vimeo.com/84268682 >>>>> >>>>> so here is the explanation and the scene ))) >>>>> >>>>> >>>>> 2014/1/15 Nika Ragua <nikaragu...@gmail.com> >>>>> >>>>>> ok - look, i suggest - iICE->Browse Examples-> you load >>>>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice >>>>>> setup that uses the weightmap to drive the turbulize effect, next >>>>>> you load Deformation_Verlet_Cloth - you will see how it is setted up >>>>>> without the lagoa or syflex. >>>>>> lets break the peel effect in two parts for better understanding - >>>>>> first is the tearing and second is the cloth movement. for the tearing we >>>>>> cold use my favourite voronoi shatter (or i`m finighing vdb) >>>>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault >>>>>> that it is so cool )))) ahahaha >>>>>> anyway - doesn`t matter. >>>>>> lets start with just one piece - simple grid (we will clone it later) >>>>>> - if you look closele - to the stuff that we want to mimic - we will see >>>>>> that it becomes tearing off from borders to center , or from one border >>>>>> to >>>>>> another. >>>>>> >>>>>> so at first we have our grid pinned to the original surface - we will >>>>>> create a perpoint attributes -foe example lets call them pin >>>>>> >>>>>> >>>>>> then we are taking these pins- lets make them boolean - at the >>>>>> borders(or any other pattern) and swiching them - every neighbour will >>>>>> get >>>>>> the neighbours pin attribute - and we will got our pins growing over the >>>>>> surface. >>>>>> >>>>>> then lets add some forces - lets take the wind force for example (+y) >>>>>> force pushing up. >>>>>> and if we got our pin with zero value our mesh will be pushed up at >>>>>> that point. >>>>>> >>>>>> >>>>>> and in the end we will have with mixtures of the verlet (or lagoa or >>>>>> somewhere i had my cloth engine) >>>>>> and turbulize and pins setup the desired stuff. and we neet to clone >>>>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight >>>>>> and tomorrow i`ll code this stuff. >>>>>> say what do you think about it. >>>>>> >>>>>> >>>>>> 2014/1/15 Emilio Hernandez <emi...@e-roja.com> >>>>>> >>>>>>> Cool RND!!! >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de> >>>>>>> >>>>>>>> Hey! >>>>>>>> >>>>>>>> Here is a small walk through the setup..hope it´s not too bad ;) >>>>>>>> >>>>>>>> https://vimeo.com/84136431 >>>>>>>> >>>>>>>> cheers, >>>>>>>> oli >>>>>>>> >>>>>>>> Am 14.01.2014 13:57, schrieb Nick Angus: >>>>>>>> >>>>>>>> Awesome Oli!, please explain it to us mortals ; ) >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> N >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>>>>>>> *On Behalf Of *Oliver Weingarten >>>>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>> *Subject:* Re: A correct peeling effect >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Hi ! >>>>>>>> >>>>>>>> Here is a test I did mixing different things together...I can >>>>>>>> explain a little more if you like.. >>>>>>>> https://vimeo.com/84118026/settings >>>>>>>> >>>>>>>> cheers, >>>>>>>> oli >>>>>>>> >>>>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel: >>>>>>>> >>>>>>>> Hi gang, >>>>>>>> >>>>>>>> I'm looking for doing a convincing peeling effect in Softimage >>>>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate >>>>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown >>>>>>>> away >>>>>>>> by the wind >>>>>>>> I'm running after this : https://vimeo.com/77579764 or >>>>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth) >>>>>>>> The shot should be very close up. I'm not sure, for example, that >>>>>>>> the Topolizer trick https://vimeo.com/80829002 would be enough. >>>>>>>> >>>>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >>>>>>>> https://vimeo.com/73933574 >>>>>>>> >>>>>>>> Any thoughts to share ? Would be great :) >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > >