Hey Simon and Cris, You guys are forgetting the low-tech approach...
The InstanceShape has two "*Hierarchy Modes*": "*Object Only* and "*Object and Children*". Therefore, *you can just instance a null with two meshes inside it* and in each Visibility property, set one to viewport-vis only and one to render-vis only. Easy! :p Cheers, -- Alan ps: You can set the null's shape to "None" so it won't show. Don't hide it the regular way! If you hide something that's instanced it will default to a null appearance, regardless of what it is. On Wed, Feb 5, 2014 at 6:33 AM, Cristobal Infante <cgc...@gmail.com> wrote: > I guess it depends how many objects you need to do this for. > > If it's only a few, you can also have the rendering mesh hidden from the > viewport but renderable and the opposite for the proxy mesh. > > > On 5 February 2014 11:08, Simon Reeves <si...@simonreeves.com> wrote: > >> Not sure Cris(tobel) I don't tend to like using the vray proxies >> >> Chris (gardner): I would do that but it's hard to see in the viewport as >> cubes don't really represent the shape practically in this instance. >> >> I've just realised, I could just use reference models, couldn't I.. They >> have resolutions... >> >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com <si...@simonreeves.com>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> >> On 5 February 2014 11:01, Cristobal Infante <cgc...@gmail.com> wrote: >> >>> You can also do standins with MR, but you just can't override materials >>> which is a pain. Is there something similar for vRay? >>> >>> >>> On 5 February 2014 10:56, Simon Reeves <si...@simonreeves.com> wrote: >>> >>>> Cheers Cris, but we're not using arnold (yet?) so I was wondering if >>>> there was a renderer independent way to do it really (though I am talking >>>> about rendering so why should it be eh ;) ). >>>> >>>> >>>> >>>> Simon Reeves >>>> London, UK >>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>> >>>> >>>> On 5 February 2014 10:51, Cristobal Infante <cgc...@gmail.com> wrote: >>>> >>>>> Hi Simon, you can use proxy geometry when you render with standins. >>>>> Arnold is particularly powerful here, since you can override the materials >>>>> of the standins in partitions (you can't with MR). >>>>> >>>>> check the whiskytree dome around 0:50 >>>>> >>>>> http://vimeo.com/71148018 >>>>> >>>>> >>>>> On 5 February 2014 10:39, Simon Reeves <si...@simonreeves.com> wrote: >>>>> >>>>>> On a slightly related note, that I've thought about recently, is >>>>>> there a way to use a proxy object as instance shape in the viewport, and >>>>>> a >>>>>> different one at rendetime? >>>>>> >>>>>> There's a really useful expression you can use in Nuke (pseudo code >>>>>> here) something like $GUI which returns true or false if its the gui >>>>>> version of Nuke, or the batch version. Is there anything like that for >>>>>> soft? >>>>>> >>>>>> >>>>>> >>>>>> Simon Reeves >>>>>> London, UK >>>>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>>>> >>>>>> >>>>>> On 4 February 2014 21:56, Alok Gandhi <alok.gandhi2...@gmail.com>wrote: >>>>>> >>>>>>> The best and clean way would be to Check Instance Master Hidden in >>>>>>> the visibility properties of the instance master geo as Rob has >>>>>>> rightfully >>>>>>> pointed out. I don't think a Hidden Instance Master would slow down >>>>>>> arnold. >>>>>>> >>>>>>> Sent from my iPhone >>>>>>> >>>>>>> On Feb 4, 2014, at 14:10, Stephen Blair <stephenrbl...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>> Hi >>>>>>> >>>>>>> A visible instance master will be included in the scene bounds. I >>>>>>> don't know that it will slow things down, but it could "skew the BVH >>>>>>> build >>>>>>> inappropriately, perhaps". >>>>>>> >>>>>>> >>>>>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge < >>>>>>> ethivie...@hybride.com> wrote: >>>>>>> >>>>>>>> Some renderers like Arnold I believe will count that within the >>>>>>>> bounding box of the scene and may make some loading / calculations >>>>>>>> slower >>>>>>>> from what I've heard. Feel free to correct me Mr. Blair. :) >>>>>>>> >>>>>>>> Eric T. >>>>>>>> >>>>>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: >>>>>>>> >>>>>>>>> Good to know! >>>>>>>>> >>>>>>>>> I do however like to move my master instance to a different >>>>>>>>> location >>>>>>>>> in the scene. It's easier to tweak them this way ;) >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >