I guess it depends how many objects you need to do this for.

If it's only a few, you can also have the rendering mesh hidden from the
viewport but renderable and the opposite for the proxy mesh.


On 5 February 2014 11:08, Simon Reeves <[email protected]> wrote:

> Not sure Cris(tobel) I don't tend to like using the vray proxies
>
> Chris (gardner): I would do that but it's hard to see in the viewport as
> cubes don't really represent the shape practically in this instance.
>
> I've just realised, I could just use reference models, couldn't I.. They
> have resolutions...
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 5 February 2014 11:01, Cristobal Infante <[email protected]> wrote:
>
>> You can also do standins with MR, but you just can't override materials
>> which is a pain. Is there something similar for vRay?
>>
>>
>> On 5 February 2014 10:56, Simon Reeves <[email protected]> wrote:
>>
>>> Cheers Cris, but we're not using arnold (yet?) so I was wondering if
>>> there was a renderer independent way to do it really (though I am talking
>>> about rendering so why should it be eh ;) ).
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *[email protected] <[email protected]>*
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>
>>>
>>> On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote:
>>>
>>>> Hi Simon, you can use proxy geometry when you render with standins.
>>>> Arnold is particularly powerful here, since you can override the materials
>>>> of the standins in partitions (you can't with MR).
>>>>
>>>> check the whiskytree dome around 0:50
>>>>
>>>> http://vimeo.com/71148018
>>>>
>>>>
>>>> On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote:
>>>>
>>>>> On a slightly related note, that I've thought about recently, is there
>>>>> a way to use a proxy object as instance shape in the viewport, and a
>>>>> different one at rendetime?
>>>>>
>>>>> There's a really useful expression you can use in Nuke (pseudo code
>>>>> here) something like $GUI which returns true or false if its the gui
>>>>> version of Nuke, or the batch version. Is there anything like that for 
>>>>> soft?
>>>>>
>>>>>
>>>>>
>>>>> Simon Reeves
>>>>> London, UK
>>>>> *[email protected] <[email protected]>*
>>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>>
>>>>>
>>>>> On 4 February 2014 21:56, Alok Gandhi <[email protected]>wrote:
>>>>>
>>>>>> The best and clean way would be to Check Instance Master Hidden in
>>>>>> the visibility properties of the instance master geo as Rob has 
>>>>>> rightfully
>>>>>> pointed out. I don't think a Hidden Instance Master would slow down 
>>>>>> arnold.
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> Hi
>>>>>>
>>>>>> A visible instance master will be included in the scene bounds. I
>>>>>> don't know that it will slow things down, but it could "skew the BVH 
>>>>>> build
>>>>>> inappropriately, perhaps".
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Some renderers like Arnold I believe will count that within the
>>>>>>> bounding box of the scene and may make some loading / calculations 
>>>>>>> slower
>>>>>>> from what I've heard. Feel free to correct me Mr. Blair. :)
>>>>>>>
>>>>>>> Eric T.
>>>>>>>
>>>>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote:
>>>>>>>
>>>>>>>> Good to know!
>>>>>>>>
>>>>>>>> I do however like to move my master instance to a different location
>>>>>>>> in the scene. It's easier to tweak them this way ;)
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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