I guess it depends how many objects you need to do this for. If it's only a few, you can also have the rendering mesh hidden from the viewport but renderable and the opposite for the proxy mesh.
On 5 February 2014 11:08, Simon Reeves <[email protected]> wrote: > Not sure Cris(tobel) I don't tend to like using the vray proxies > > Chris (gardner): I would do that but it's hard to see in the viewport as > cubes don't really represent the shape practically in this instance. > > I've just realised, I could just use reference models, couldn't I.. They > have resolutions... > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > > On 5 February 2014 11:01, Cristobal Infante <[email protected]> wrote: > >> You can also do standins with MR, but you just can't override materials >> which is a pain. Is there something similar for vRay? >> >> >> On 5 February 2014 10:56, Simon Reeves <[email protected]> wrote: >> >>> Cheers Cris, but we're not using arnold (yet?) so I was wondering if >>> there was a renderer independent way to do it really (though I am talking >>> about rendering so why should it be eh ;) ). >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *[email protected] <[email protected]>* >>> *www.simonreeves.com <http://www.simonreeves.com>* >>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>> >>> >>> On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote: >>> >>>> Hi Simon, you can use proxy geometry when you render with standins. >>>> Arnold is particularly powerful here, since you can override the materials >>>> of the standins in partitions (you can't with MR). >>>> >>>> check the whiskytree dome around 0:50 >>>> >>>> http://vimeo.com/71148018 >>>> >>>> >>>> On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote: >>>> >>>>> On a slightly related note, that I've thought about recently, is there >>>>> a way to use a proxy object as instance shape in the viewport, and a >>>>> different one at rendetime? >>>>> >>>>> There's a really useful expression you can use in Nuke (pseudo code >>>>> here) something like $GUI which returns true or false if its the gui >>>>> version of Nuke, or the batch version. Is there anything like that for >>>>> soft? >>>>> >>>>> >>>>> >>>>> Simon Reeves >>>>> London, UK >>>>> *[email protected] <[email protected]>* >>>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>>> >>>>> >>>>> On 4 February 2014 21:56, Alok Gandhi <[email protected]>wrote: >>>>> >>>>>> The best and clean way would be to Check Instance Master Hidden in >>>>>> the visibility properties of the instance master geo as Rob has >>>>>> rightfully >>>>>> pointed out. I don't think a Hidden Instance Master would slow down >>>>>> arnold. >>>>>> >>>>>> Sent from my iPhone >>>>>> >>>>>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Hi >>>>>> >>>>>> A visible instance master will be included in the scene bounds. I >>>>>> don't know that it will slow things down, but it could "skew the BVH >>>>>> build >>>>>> inappropriately, perhaps". >>>>>> >>>>>> >>>>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Some renderers like Arnold I believe will count that within the >>>>>>> bounding box of the scene and may make some loading / calculations >>>>>>> slower >>>>>>> from what I've heard. Feel free to correct me Mr. Blair. :) >>>>>>> >>>>>>> Eric T. >>>>>>> >>>>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: >>>>>>> >>>>>>>> Good to know! >>>>>>>> >>>>>>>> I do however like to move my master instance to a different location >>>>>>>> in the scene. It's easier to tweak them this way ;) >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

