Not sure Cris(tobel) I don't tend to like using the vray proxies Chris (gardner): I would do that but it's hard to see in the viewport as cubes don't really represent the shape practically in this instance.
I've just realised, I could just use reference models, couldn't I.. They have resolutions... Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 5 February 2014 11:01, Cristobal Infante <[email protected]> wrote: > You can also do standins with MR, but you just can't override materials > which is a pain. Is there something similar for vRay? > > > On 5 February 2014 10:56, Simon Reeves <[email protected]> wrote: > >> Cheers Cris, but we're not using arnold (yet?) so I was wondering if >> there was a renderer independent way to do it really (though I am talking >> about rendering so why should it be eh ;) ). >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> >> On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote: >> >>> Hi Simon, you can use proxy geometry when you render with standins. >>> Arnold is particularly powerful here, since you can override the materials >>> of the standins in partitions (you can't with MR). >>> >>> check the whiskytree dome around 0:50 >>> >>> http://vimeo.com/71148018 >>> >>> >>> On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote: >>> >>>> On a slightly related note, that I've thought about recently, is there >>>> a way to use a proxy object as instance shape in the viewport, and a >>>> different one at rendetime? >>>> >>>> There's a really useful expression you can use in Nuke (pseudo code >>>> here) something like $GUI which returns true or false if its the gui >>>> version of Nuke, or the batch version. Is there anything like that for >>>> soft? >>>> >>>> >>>> >>>> Simon Reeves >>>> London, UK >>>> *[email protected] <[email protected]>* >>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>> >>>> >>>> On 4 February 2014 21:56, Alok Gandhi <[email protected]>wrote: >>>> >>>>> The best and clean way would be to Check Instance Master Hidden in the >>>>> visibility properties of the instance master geo as Rob has rightfully >>>>> pointed out. I don't think a Hidden Instance Master would slow down >>>>> arnold. >>>>> >>>>> Sent from my iPhone >>>>> >>>>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]> >>>>> wrote: >>>>> >>>>> Hi >>>>> >>>>> A visible instance master will be included in the scene bounds. I >>>>> don't know that it will slow things down, but it could "skew the BVH build >>>>> inappropriately, perhaps". >>>>> >>>>> >>>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge < >>>>> [email protected]> wrote: >>>>> >>>>>> Some renderers like Arnold I believe will count that within the >>>>>> bounding box of the scene and may make some loading / calculations slower >>>>>> from what I've heard. Feel free to correct me Mr. Blair. :) >>>>>> >>>>>> Eric T. >>>>>> >>>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: >>>>>> >>>>>>> Good to know! >>>>>>> >>>>>>> I do however like to move my master instance to a different location >>>>>>> in the scene. It's easier to tweak them this way ;) >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >

