Not sure Cris(tobel) I don't tend to like using the vray proxies

Chris (gardner): I would do that but it's hard to see in the viewport as
cubes don't really represent the shape practically in this instance.

I've just realised, I could just use reference models, couldn't I.. They
have resolutions...



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 5 February 2014 11:01, Cristobal Infante <[email protected]> wrote:

> You can also do standins with MR, but you just can't override materials
> which is a pain. Is there something similar for vRay?
>
>
> On 5 February 2014 10:56, Simon Reeves <[email protected]> wrote:
>
>> Cheers Cris, but we're not using arnold (yet?) so I was wondering if
>> there was a renderer independent way to do it really (though I am talking
>> about rendering so why should it be eh ;) ).
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *[email protected] <[email protected]>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>> On 5 February 2014 10:51, Cristobal Infante <[email protected]> wrote:
>>
>>> Hi Simon, you can use proxy geometry when you render with standins.
>>> Arnold is particularly powerful here, since you can override the materials
>>> of the standins in partitions (you can't with MR).
>>>
>>> check the whiskytree dome around 0:50
>>>
>>> http://vimeo.com/71148018
>>>
>>>
>>> On 5 February 2014 10:39, Simon Reeves <[email protected]> wrote:
>>>
>>>> On a slightly related note, that I've thought about recently, is there
>>>> a way to use a proxy object as instance shape in the viewport, and a
>>>> different one at rendetime?
>>>>
>>>> There's a really useful expression you can use in Nuke (pseudo code
>>>> here) something like $GUI which returns true or false if its the gui
>>>> version of Nuke, or the batch version. Is there anything like that for 
>>>> soft?
>>>>
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *[email protected] <[email protected]>*
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>
>>>>
>>>> On 4 February 2014 21:56, Alok Gandhi <[email protected]>wrote:
>>>>
>>>>> The best and clean way would be to Check Instance Master Hidden in the
>>>>> visibility properties of the instance master geo as Rob has rightfully
>>>>> pointed out. I don't think a Hidden Instance Master would slow down 
>>>>> arnold.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On Feb 4, 2014, at 14:10, Stephen Blair <[email protected]>
>>>>> wrote:
>>>>>
>>>>> Hi
>>>>>
>>>>> A visible instance master will be included in the scene bounds. I
>>>>> don't know that it will slow things down, but it could "skew the BVH build
>>>>> inappropriately, perhaps".
>>>>>
>>>>>
>>>>> On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Some renderers like Arnold I believe will count that within the
>>>>>> bounding box of the scene and may make some loading / calculations slower
>>>>>> from what I've heard. Feel free to correct me Mr. Blair. :)
>>>>>>
>>>>>> Eric T.
>>>>>>
>>>>>> On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote:
>>>>>>
>>>>>>> Good to know!
>>>>>>>
>>>>>>> I do however like to move my master instance to a different location
>>>>>>> in the scene. It's easier to tweak them this way ;)
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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