how do you anticipate the 2 clouds sharing data? closest location? firing rays, by ID?
pixel particles are normal ICE particles, just remapped from UV space and colour provided from a texture and strands are just per ICE particle arrays. I think it is unclear what you are trying to achieve here , are you saying you want to write to an animated UV sequence? On 1 March 2014 15:36, Paul Griswold <[email protected] > wrote: > Sorry to interrupt the chaos and unrest with an ordinary question... BUT... > > I am working on something that I think Pixel Particles would be perfect > for, the only stumbling block I'm having is, how can you transfer the color > information from a strand to pixel particles? > > I have one pointcloud that has simulated strands. I want to transfer that > color data as it animates to the pixel particles so I can quickly bake out > a sequence of UV maps (motion graphics stuff here). > > I know Helge had created a demo of particles doing something like that, > but I can't find them anywhere. > > Thanks, > > Paul > > ᐧ >

