how do you anticipate the 2 clouds sharing data? closest location? firing
rays, by ID?

pixel particles are normal ICE particles, just remapped from UV space and
colour provided from a texture and strands are just per ICE particle
arrays.

I think it is unclear what you are trying to achieve here , are you saying
you want to write to an animated UV sequence?


On 1 March 2014 15:36, Paul Griswold <[email protected]
> wrote:

> Sorry to interrupt the chaos and unrest with an ordinary question... BUT...
>
> I am working on something that I think Pixel Particles would be perfect
> for, the only stumbling block I'm having is, how can you transfer the color
> information from a strand to pixel particles?
>
> I have one pointcloud that has simulated strands.  I want to transfer that
> color data as it animates to the pixel particles so I can quickly bake out
> a sequence of UV maps (motion graphics stuff here).
>
> I know Helge had created a demo of particles doing something like that,
> but I can't find them anywhere.
>
> Thanks,
>
> Paul
>
>  ᐧ
>

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