yes it was not that obvious how to do this actually but I made a compound
for you , can find it uploaded here

http://www.si-community.com/community/viewtopic.php?f=19&t=4944

:)


On 1 March 2014 16:36, Paul Griswold <[email protected]
> wrote:

> I'm sorry, but I don't follow.  Get Closest Location is looking at the
> closest location between my point cloud and the closest geometry, right?
>  If I plug strands into the geometry port, how is it finding the closest
> strand position or querying the closest strand color?
> ᐧ
>
>
> On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman <[email protected]> wrote:
>
>> ok  its
>>
>> set pixel particle > get closest location  & strand position > your
>> strand color = pixel particles color
>>
>>
>>
>>
>>
>> On 1 March 2014 16:00, Paul Griswold <
>> [email protected]> wrote:
>>
>>> Exactly.  I want to get the color of the strand nearest to the pixel
>>> particle so pixel particles will write out an animated sequence based on
>>> the movement of the strands.  Pixel Particles automatically creates images
>>> based on the UVs of the base object.
>>>
>>> The strands are not upright like hair, they're laying along my object.
>>>
>>> I might have to run to Vimeo because I think Paul Smith did something
>>> similar with his vector flow technique.
>>>
>>> -Paul
>>>
>>>
>>> ᐧ
>>>
>>>
>>> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]>wrote:
>>>
>>>> how do you anticipate the 2 clouds sharing data? closest location?
>>>> firing rays, by ID?
>>>>
>>>> pixel particles are normal ICE particles, just remapped from UV space
>>>> and colour provided from a texture and strands are just per ICE particle
>>>> arrays.
>>>>
>>>> I think it is unclear what you are trying to achieve here , are you
>>>> saying you want to write to an animated UV sequence?
>>>>
>>>>
>>>> On 1 March 2014 15:36, Paul Griswold <
>>>> [email protected]> wrote:
>>>>
>>>>> Sorry to interrupt the chaos and unrest with an ordinary question...
>>>>> BUT...
>>>>>
>>>>> I am working on something that I think Pixel Particles would be
>>>>> perfect for, the only stumbling block I'm having is, how can you transfer
>>>>> the color information from a strand to pixel particles?
>>>>>
>>>>> I have one pointcloud that has simulated strands.  I want to transfer
>>>>> that color data as it animates to the pixel particles so I can quickly 
>>>>> bake
>>>>> out a sequence of UV maps (motion graphics stuff here).
>>>>>
>>>>> I know Helge had created a demo of particles doing something like
>>>>> that, but I can't find them anywhere.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Paul
>>>>>
>>>>>  ᐧ
>>>>>
>>>>
>>>>
>>>
>>
>

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