I just saw your post on SI-Community: http://www.si-community.com/community/viewtopic.php?f=19&t=4944&p=41585#p41585
Thanks Rob! -Paul ᐧ On Sat, Mar 1, 2014 at 11:36 AM, Paul Griswold < [email protected]> wrote: > I'm sorry, but I don't follow. Get Closest Location is looking at the > closest location between my point cloud and the closest geometry, right? > If I plug strands into the geometry port, how is it finding the closest > strand position or querying the closest strand color? > ᐧ > > > On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman <[email protected]> wrote: > >> ok its >> >> set pixel particle > get closest location & strand position > your >> strand color = pixel particles color >> >> >> >> >> >> On 1 March 2014 16:00, Paul Griswold < >> [email protected]> wrote: >> >>> Exactly. I want to get the color of the strand nearest to the pixel >>> particle so pixel particles will write out an animated sequence based on >>> the movement of the strands. Pixel Particles automatically creates images >>> based on the UVs of the base object. >>> >>> The strands are not upright like hair, they're laying along my object. >>> >>> I might have to run to Vimeo because I think Paul Smith did something >>> similar with his vector flow technique. >>> >>> -Paul >>> >>> >>> ᐧ >>> >>> >>> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]>wrote: >>> >>>> how do you anticipate the 2 clouds sharing data? closest location? >>>> firing rays, by ID? >>>> >>>> pixel particles are normal ICE particles, just remapped from UV space >>>> and colour provided from a texture and strands are just per ICE particle >>>> arrays. >>>> >>>> I think it is unclear what you are trying to achieve here , are you >>>> saying you want to write to an animated UV sequence? >>>> >>>> >>>> On 1 March 2014 15:36, Paul Griswold < >>>> [email protected]> wrote: >>>> >>>>> Sorry to interrupt the chaos and unrest with an ordinary question... >>>>> BUT... >>>>> >>>>> I am working on something that I think Pixel Particles would be >>>>> perfect for, the only stumbling block I'm having is, how can you transfer >>>>> the color information from a strand to pixel particles? >>>>> >>>>> I have one pointcloud that has simulated strands. I want to transfer >>>>> that color data as it animates to the pixel particles so I can quickly >>>>> bake >>>>> out a sequence of UV maps (motion graphics stuff here). >>>>> >>>>> I know Helge had created a demo of particles doing something like >>>>> that, but I can't find them anywhere. >>>>> >>>>> Thanks, >>>>> >>>>> Paul >>>>> >>>>> ᐧ >>>>> >>>> >>>> >>> >> >

