Exactly.  I want to get the color of the strand nearest to the pixel
particle so pixel particles will write out an animated sequence based on
the movement of the strands.  Pixel Particles automatically creates images
based on the UVs of the base object.

The strands are not upright like hair, they're laying along my object.

I might have to run to Vimeo because I think Paul Smith did something
similar with his vector flow technique.

-Paul


ᐧ


On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]> wrote:

> how do you anticipate the 2 clouds sharing data? closest location? firing
> rays, by ID?
>
> pixel particles are normal ICE particles, just remapped from UV space and
> colour provided from a texture and strands are just per ICE particle
> arrays.
>
> I think it is unclear what you are trying to achieve here , are you saying
> you want to write to an animated UV sequence?
>
>
> On 1 March 2014 15:36, Paul Griswold <
> [email protected]> wrote:
>
>> Sorry to interrupt the chaos and unrest with an ordinary question...
>> BUT...
>>
>> I am working on something that I think Pixel Particles would be perfect
>> for, the only stumbling block I'm having is, how can you transfer the color
>> information from a strand to pixel particles?
>>
>> I have one pointcloud that has simulated strands.  I want to transfer
>> that color data as it animates to the pixel particles so I can quickly bake
>> out a sequence of UV maps (motion graphics stuff here).
>>
>> I know Helge had created a demo of particles doing something like that,
>> but I can't find them anywhere.
>>
>> Thanks,
>>
>> Paul
>>
>>  ᐧ
>>
>
>

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