I'm sorry, but I don't follow.  Get Closest Location is looking at the
closest location between my point cloud and the closest geometry, right?
 If I plug strands into the geometry port, how is it finding the closest
strand position or querying the closest strand color?
ᐧ


On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman <[email protected]> wrote:

> ok  its
>
> set pixel particle > get closest location  & strand position > your strand
> color = pixel particles color
>
>
>
>
>
> On 1 March 2014 16:00, Paul Griswold <
> [email protected]> wrote:
>
>> Exactly.  I want to get the color of the strand nearest to the pixel
>> particle so pixel particles will write out an animated sequence based on
>> the movement of the strands.  Pixel Particles automatically creates images
>> based on the UVs of the base object.
>>
>> The strands are not upright like hair, they're laying along my object.
>>
>> I might have to run to Vimeo because I think Paul Smith did something
>> similar with his vector flow technique.
>>
>> -Paul
>>
>>
>> ᐧ
>>
>>
>> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]>wrote:
>>
>>> how do you anticipate the 2 clouds sharing data? closest location?
>>> firing rays, by ID?
>>>
>>> pixel particles are normal ICE particles, just remapped from UV space
>>> and colour provided from a texture and strands are just per ICE particle
>>> arrays.
>>>
>>> I think it is unclear what you are trying to achieve here , are you
>>> saying you want to write to an animated UV sequence?
>>>
>>>
>>> On 1 March 2014 15:36, Paul Griswold <
>>> [email protected]> wrote:
>>>
>>>> Sorry to interrupt the chaos and unrest with an ordinary question...
>>>> BUT...
>>>>
>>>> I am working on something that I think Pixel Particles would be perfect
>>>> for, the only stumbling block I'm having is, how can you transfer the color
>>>> information from a strand to pixel particles?
>>>>
>>>> I have one pointcloud that has simulated strands.  I want to transfer
>>>> that color data as it animates to the pixel particles so I can quickly bake
>>>> out a sequence of UV maps (motion graphics stuff here).
>>>>
>>>> I know Helge had created a demo of particles doing something like that,
>>>> but I can't find them anywhere.
>>>>
>>>> Thanks,
>>>>
>>>> Paul
>>>>
>>>>  ᐧ
>>>>
>>>
>>>
>>
>

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