I'm sorry, but I don't follow. Get Closest Location is looking at the closest location between my point cloud and the closest geometry, right? If I plug strands into the geometry port, how is it finding the closest strand position or querying the closest strand color? ᐧ
On Sat, Mar 1, 2014 at 11:04 AM, Rob Chapman <[email protected]> wrote: > ok its > > set pixel particle > get closest location & strand position > your strand > color = pixel particles color > > > > > > On 1 March 2014 16:00, Paul Griswold < > [email protected]> wrote: > >> Exactly. I want to get the color of the strand nearest to the pixel >> particle so pixel particles will write out an animated sequence based on >> the movement of the strands. Pixel Particles automatically creates images >> based on the UVs of the base object. >> >> The strands are not upright like hair, they're laying along my object. >> >> I might have to run to Vimeo because I think Paul Smith did something >> similar with his vector flow technique. >> >> -Paul >> >> >> ᐧ >> >> >> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]>wrote: >> >>> how do you anticipate the 2 clouds sharing data? closest location? >>> firing rays, by ID? >>> >>> pixel particles are normal ICE particles, just remapped from UV space >>> and colour provided from a texture and strands are just per ICE particle >>> arrays. >>> >>> I think it is unclear what you are trying to achieve here , are you >>> saying you want to write to an animated UV sequence? >>> >>> >>> On 1 March 2014 15:36, Paul Griswold < >>> [email protected]> wrote: >>> >>>> Sorry to interrupt the chaos and unrest with an ordinary question... >>>> BUT... >>>> >>>> I am working on something that I think Pixel Particles would be perfect >>>> for, the only stumbling block I'm having is, how can you transfer the color >>>> information from a strand to pixel particles? >>>> >>>> I have one pointcloud that has simulated strands. I want to transfer >>>> that color data as it animates to the pixel particles so I can quickly bake >>>> out a sequence of UV maps (motion graphics stuff here). >>>> >>>> I know Helge had created a demo of particles doing something like that, >>>> but I can't find them anywhere. >>>> >>>> Thanks, >>>> >>>> Paul >>>> >>>> ᐧ >>>> >>> >>> >> >

