ok its set pixel particle > get closest location & strand position > your strand color = pixel particles color
On 1 March 2014 16:00, Paul Griswold <[email protected] > wrote: > Exactly. I want to get the color of the strand nearest to the pixel > particle so pixel particles will write out an animated sequence based on > the movement of the strands. Pixel Particles automatically creates images > based on the UVs of the base object. > > The strands are not upright like hair, they're laying along my object. > > I might have to run to Vimeo because I think Paul Smith did something > similar with his vector flow technique. > > -Paul > > > ᐧ > > > On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]> wrote: > >> how do you anticipate the 2 clouds sharing data? closest location? firing >> rays, by ID? >> >> pixel particles are normal ICE particles, just remapped from UV space and >> colour provided from a texture and strands are just per ICE particle >> arrays. >> >> I think it is unclear what you are trying to achieve here , are you >> saying you want to write to an animated UV sequence? >> >> >> On 1 March 2014 15:36, Paul Griswold < >> [email protected]> wrote: >> >>> Sorry to interrupt the chaos and unrest with an ordinary question... >>> BUT... >>> >>> I am working on something that I think Pixel Particles would be perfect >>> for, the only stumbling block I'm having is, how can you transfer the color >>> information from a strand to pixel particles? >>> >>> I have one pointcloud that has simulated strands. I want to transfer >>> that color data as it animates to the pixel particles so I can quickly bake >>> out a sequence of UV maps (motion graphics stuff here). >>> >>> I know Helge had created a demo of particles doing something like that, >>> but I can't find them anywhere. >>> >>> Thanks, >>> >>> Paul >>> >>> ᐧ >>> >> >> >

