ok  its

set pixel particle > get closest location  & strand position > your strand
color = pixel particles color





On 1 March 2014 16:00, Paul Griswold <[email protected]
> wrote:

> Exactly.  I want to get the color of the strand nearest to the pixel
> particle so pixel particles will write out an animated sequence based on
> the movement of the strands.  Pixel Particles automatically creates images
> based on the UVs of the base object.
>
> The strands are not upright like hair, they're laying along my object.
>
> I might have to run to Vimeo because I think Paul Smith did something
> similar with his vector flow technique.
>
> -Paul
>
>
> ᐧ
>
>
> On Sat, Mar 1, 2014 at 10:52 AM, Rob Chapman <[email protected]> wrote:
>
>> how do you anticipate the 2 clouds sharing data? closest location? firing
>> rays, by ID?
>>
>> pixel particles are normal ICE particles, just remapped from UV space and
>> colour provided from a texture and strands are just per ICE particle
>> arrays.
>>
>> I think it is unclear what you are trying to achieve here , are you
>> saying you want to write to an animated UV sequence?
>>
>>
>> On 1 March 2014 15:36, Paul Griswold <
>> [email protected]> wrote:
>>
>>> Sorry to interrupt the chaos and unrest with an ordinary question...
>>> BUT...
>>>
>>> I am working on something that I think Pixel Particles would be perfect
>>> for, the only stumbling block I'm having is, how can you transfer the color
>>> information from a strand to pixel particles?
>>>
>>> I have one pointcloud that has simulated strands.  I want to transfer
>>> that color data as it animates to the pixel particles so I can quickly bake
>>> out a sequence of UV maps (motion graphics stuff here).
>>>
>>> I know Helge had created a demo of particles doing something like that,
>>> but I can't find them anywhere.
>>>
>>> Thanks,
>>>
>>> Paul
>>>
>>>  ᐧ
>>>
>>
>>
>

Reply via email to